🥌 Phoenix Wright Justice For All Soluce

Thegame leaves Phoenix's POV and switches to Maya's. You wake up inside some sort of wine cellar. You are then encountered by the kidnapper, who looks quite familiar. The man introduces himself as De Killer, who assures you he isn't planning to kill you yet. He then calls Phoenix leading to a call you heard earlier. Wright & Co. Law
After the truly excellent first entry in the series, it's time for the visual novel mystery adventures of defense attorney Phoenix Wright to continue in Justice For All. Like the rest of this series' original trilogy, this game is very widely available on practically every platform, from PC to PlayStation and Nintendo structure will be familiar if you played the original Phoenix Right Ace Attorney - you're put through a series of investigations and trials, tasked with finding the truth. This is our spoiler-free walkthrough guide to Phoenix Wright Ace Attorney - Justice For All - which is the second entry in the series. Following on from our original Phoenix Wright Ace Attorney guide, this guide gives you the correct path through every trial and investigation in as spoiler-free a fashion as possible, so you can enjoy the story. If you've already completed this game, move on to our Ace Attorney 3 Trials & Tribulations guide. Use the handy links to skip to where you're at, or just scroll the pageCase 1 The Lost TurnaboutTrial Day OneCase 2 Reunion, and TurnaboutInvestigation Day OneTrial Day TwoInvestigation Day TwoTrial Day ThreeCase 3 Turnabout Big TopInvestigation Day OneTrial Day TwoInvestigation Day TwoTrial Day ThreeCase 4 Farewell, My TurnaboutInvestigation Day OneTrial Day TwoInvestigation Day TwoTrial Day ThreeCase 1 - The Lost Turnabout spoiler-free walkthroughPhoenix Wright is having terrible dreams, but that's no excuse - he has a difficult new case to solve. You're thrown in at the deep end, at the trial of Maggey Bryde...Case 1, The Lost Turnabout TrialWe're staying as spoiler-free as we can in these walkthrough, so we'll simply list the answers to questions posed to you in trial in the order that they appearSay you're ready. The Keep scrolling for moreDecisive Evidence - Gumshoe's Testimony Witness Cross-Examination Cross-examination is a key part of the Ace Attorney Formula - you'll be using it right through Justice for All. The game will explain, but to reiterate, you'll get a series of statements. You can 'press' statements to get more information, and present evidence to reveal and prove contradictions in testimony - which can unravel a case. Here's what to do this timeOn the 4th Statement "I don't like saying it...", Present Maggey Bryde's Profile from your evidence. Gumshoe will now have to testify and Maggey - Gumshoe's Testimony Witness Cross-Examination Press Gumshoe on his 5th statement "It was something...". Choose to press further when given the chance. Say "Of course it's relevant." for some new on the Ground - Gumshoe's Testimony Witness Cross-Examination On the 6th statement "From this, we could...", present the Baseball causes quite a stir. It's now time for a brief recess in the trial. You'll get some new items to study, and then you'll find yourself back in the trial, hearing testimony from a new I Saw That Day - Wellington's Testimony Witness Cross-Examination Advertisement. Keep scrolling for moreOn the 6th statement "The only other thing I saw...", present the Baseball "Has Bad Eyesight."What Happened Next - Wellington's Testimony Witness Cross-ExaminationOn the 3rd statement "It must've been...", present Dustin's Autopsy Further."There is something..."When asked, Present Crime Photo 1."Yes, I have an idea."Present the Glasses evidence."There was a way."Present the Cell Phone prompted, present the Names List."A member of that group."Now, present the Dustin Prince profile"Fingerprints on the phone?"Raise an Phoenix's Business Card."The back of the card."...and with that, your first case - something of a tutorial - is complete! Now it's on to the real deal, with Justice for All ramping up into...Case 2 - Reunion, and Turnabout spoiler-free walkthroughAn old friend of Phoenix is in deep, deep trouble. There's a horrifying car accident and a seemingly impossible murder. The pressure is on for Phoenix not just to solve a case, but to save a 2, Reunion, and Turnabout Day One InvestigationIt's time for the first investigation in Justice For All. Here are the steps you'll need to take to gather all of the evidence you need today, to prepare for trial - all presented in a spoiler-free fashion, of start in Kurain Village. Talk to Maya and exhaust all options to learn about the Channeling, and how Maya's been to the Meditation Room. You'll get the Guidemap Fey Manor to Dr. Grey to learn a little more about the channeling, which is to the Channeling Chamber next. Talk to Morgan Fey. This is Maya's aunt. You'll learn even more about Maya and the channeling...Move to the Winding Way, then the Side Room, then back to the Winding Way. Pick any option when prompted. The correct answer is Lotta Heart, however, if you remember the first and forth you go - now back to the Meditation Room. When asked, pick either option - but we guess you'll want to break you're in the Channeling Chamber. Events unfold, and disaster strikes. You'll be shunted back and forth between the chamber and Kurain Village a few times, talking to Lotta both about recent events. Eventually, you can now re-enter the Channeling Chamber properly. Gumshoe is here. Talk to him to get a full idea of events. You learn the victim was to the Side Room to meet Ini Miney. Talk to her about the case and the Winding Way there's a mysterious girl again, but keep moving, now to the Meditation Room. Your investigation pauses for now...Advertisement. Keep scrolling for moreIf you need a break, now is an ideal time - you're still mid-investigation, but time skips forward to the next day...You pick up back in the Detention Center, with Maya. Of course talk to her. Exhaust all the topics with Maya and you'll get the Maya's Magatama up is a quick trip to the Wright & Co. Law Offices. As part of this, you'll get the Newspaper Clipping 1 piece of back to the village and to the Channeling Chamber. Morgan Fey is here. Talk to her about all three options. Stay in this room, and now use your examine mode to examine the folding screen on the right of the room. There's a little hole in it, which is suspicious. This adds the Folding Screen to your Court Record evidence go to the Winding Way. Pearl Fey is here. In order to get Pearl talking, present Maya's Magatama to her. Then talk to her as much as you prompted, accept the item to get the Black Key in your court new game mechanic is lightly introduced here - you'll have the Magatama charged so you can see into people's hearts. More on this soon...Go back to the Meditation Room. Gumshoe is here. Talk to Gumshoe about the two topics to get some interesting background detail. He mentions a newspaper article...So present Newspaper Clipping 1. This jogs Gumshoe's memory and then adds Newspaper Clipping 2 to the court can now talk to Gumshoe a second time, about some different topics. Do that, then move on to...Now get back to The Side Room. Talk to Ini Mini about every topic, and... A Psyche-Lock appears! This is what Pearl charged the Magatama for. Think of these sections as a lot like a court cross-examination, but in the investigation phase. The Psyche-Lock represents a person hiding something. You have to pressure the person through evidence presentation and correct answers in order to make them tell the Maya's Magatama to Ini Miney to start the The Victim Ini MineySimply present Newspaper Clipping 2 to prove the connection to Dr. Grey. Now talk to Ini about the newly unlocked back to Kurain Village, and then to the Detention Center. Talk to the person here. Present the Black Key evidence when you get the chance. Something shocking happens here... but there's no time to worry about it now. It's almost time for the 2, Reunion, and Turnabout Day One TrialThere's a lot of ground to cover before the trial here, including the introduction of the new prosecutor you'll be facing, who has a relationship with two key characters from the a lot of exposition, the trial will describe the crime. Listen to the important details. The Floor Plans get added to the Court will of Death - Gumshoe's Testimony Witness Cross-Examination Advertisement. Keep scrolling for moreYou'll remember this from the first case; to break a cross-examination, you just need to poke holes in the narrative it weaves. Like thisAs part of the testimony you'll get Dr. Grey's Autopsy all five of Gumshoe's Testimony Statements. This gets the Knife and the Pistol added to the Court Record. There's nothing further you can really do here, so....When asked if you want to make a plea, of course choose to "Plead not guilty"Incriminating Evidence - Gumshoe's Testimony Witness Cross-Examination At the end of the testimony you'll get the Maya's Costume evidence. Evidence is stacking up now...Press Gumshoe's 3rd statement "As you can see..." for some crucial further when given the chance."There is one little thing..."Point to the hole in the sleeve of the costume. Present that. What Transpired - Gumshoe's Testimony Witness Cross-ExaminationPoor old Gumshoe testifies again. Present Maya's Costume to the 4th statement "The victim took...".Say "Something doesn't make sense."Now present the Folding Screen evidence we discovered a while prompted, point to the spot just to the left of the bullet hole and present asked, you of course say "It changes everything."You are, as ever, causing a stir - and so it's time for a brief recess. When you return, a friend takes to the stand once again...Witness's Account - Lotta's Testimony Witness Cross-ExaminationThat picture that was taken earlier is presented as part of the testimony; Lotta's Photo gets added to the court Lotta on all of her prompted, Press Harder against her 4th statement "Inside was the..."When asked a question pressing the 5th statement, choose "Behind the folding screen."Unfortunately, you "Can't present anything yet" beyond that - so select Account, Part 2 - Lotta's Testimony Witness Cross-ExaminationAdvertisement. Keep scrolling for morePress the 4th statement "But I still managed..."Confront Franziska or don't - this choice doesn't now get Lotta's Photo 2, another piece of choice that doesn't impact things pick whichever option you there something wrong with this new evidence? Check it out. Now you have to say "I can prove it."Point to the right-hand side of the photo - to the sleeve. Present uncovered a contradiction, but what does it mean? Tell the judge that "The shooter is someone else."Next, say "Maya had left the room" when present the Black Key from your court Karma is furious, but you've managed to quite literally buy a stay of execution. Now it's time to investigate 2, Reunion, and Turnabout Day Two InvestigationYou're back in Kurain Village. Talk to Pearl about everything you can. On the 4th option, 2 Psyche-Locks appear - but you can't open them yet. Present the Black Key to Pearl. This hints you should check out the Incinerator...Therefore, head to Winding Way. The Incinerator is in this room, as is Ini. Talk to Ini Miney. The 3rd option will trigger some currently unbreakable the Incinerator. This adds the Cloth Scrap to your Court the urn on the table - this adds the Sacred Urn to the Court to the Channeling Chamber. Morgan Fey is here. Talk to her about everything you can for curious see Maya; go to the Detention Center. Talk to her about everything you can, and take in all the at Kurain Village, you see Lotta, who runs away. Follow her to......the Side Room. Except Lotta isn't here. You can do other stuff, however. Examine the Ball first. This adds Pearl's Ball to the Court the Large Box for a surprise. The Clothing Box also gets added to the evidence to the Meditation Room. We now have what we need to unlock Pearl's Psyche-Locks - so let's do that. Present Maya's Magatama to Pearl to get Pearl's Alibi Pearl FeyWhen prompted, point to the Winding Way on the map and present present Pearl's present the Sacred Urn - so that's what happened...Finally, present Ami Fey's Profile. With the locks broken, you can now talk to Pearl about two new topics. This will update the Sacred Urn in the court back to the main Kurain Village area. Talk to Lotta here about two topics. After talking about those two topics, present Ini Miney's Profile to Lotta. This unlocks a new topic of time for a new location - the Hotti Clinic! Mosey on over there. Talk to Hotti about the Clinic and Ini, then Present your Attorney's Badge to him. This unlocks three new topics of chat. The second adds the License Photo to your evidence, and the 3rd updates the Newspaper Clipping 2 evidence. Go back to Kurain Village once again. Talk and exhaust all avenues of conversation for important go to the Winding Way. Ini Miney is in here - and we can finally break her Psyche-Locks. Present Maya's Traffic Accident Ini MineyAt the first prompt, present Ini Miney's you know what you're talking about by presenting Newspaper Clipping 2. Now present the License Photo from the Court present Mimi Miney's Profile. With the Psyche Locks broken, you can now talk to Ini about two new topics, with interesting revelations head back to Kurain Village again to see something suspicious...Go back to the Detention Center - we need to see Maya again. Discuss all three topics, and then present Maya's Magatama - it's time for one last Psyche Lock Keep scrolling for morePsyche-Lock The Murderer FeyWhen asked who is being protected, present Morgan Fey's the next piece of evidence, present the Cloth your next slice of proof, present the Black Key. Now you need motive. Why? Well, present Ini Miney's this Psyche-Lock unlocks one final topic of conversation. You know a lot now - but do you know enough? Hopefully - it's trial time...Case 2, Reunion, and Turnabout Day Three TrialThe stakes are raised. Apparently the world is watching. So, let's get to it...Maya's Escape - Morgan's Testimony Witness Cross-ExaminationPress Morgan on every single one of her you're prompted to "Question Further", do so. Aside from some volunteered information there's nothing for you here - so on to the next the Murder - Ini's Testimony Witness Cross-ExaminationPress the 3rd statement "It was, like..."Then Press the 4th statement "I, like, hadn't seen her...".When prompted to, Question "It's Very Important."Press on the newly-added statement "I wasn't, like, scared..."Now present Lotta's Photo 2 or Maya's Costume to that statement. Either will the Murder, Part 2 - Ini's Testimony Witness Cross-ExaminationAdvertisement. Keep scrolling for morePress the 3rd statement "And I, like, persuaded..., then the 4th statement "And then, like, I took...". Ask, "Were going to the Crime Scene."Press Harder, then say "It's Very Important." This forces a new line to be added to the the Sacred Urn and Pearl Fey's Profile against this new statement "I, like, didn't see anyone..."Say "There is no way!"Point out where the contradiction is "In her testimony just now."When you have to use the map, point to the Channeling Chamber and present present the space behind the folding probably know where this is going now. Present the Clothing Box. Can you prove it? "Yes, I can, with some evidence."Next Present the Folding Screen or the Clothing Box - either questioned on the number of people, say "Correct, it's not possible."Now present Morgan Fey's Profile. Now we need to prove motive. Present Newspaper Clipping confidently answer "Yes, I can." You're in the home stretch!...but the Judge calls a Recess. Once you return, it's back to cross-examination. You are closing in on a conclusion to Justice For All's case 2, Year's Accident - Ini's Testimony Witness Cross-ExaminationPress the 3rd statement "And, like, the night...".When prompted, press harder still. She amends the the License Photo evidence against the newly added statement "I, like, didn't have my license..."I Wouldn't Be Allowed - Ini's Testimony Witness Cross-ExaminationPress the 3rd statement "She, like, had just gotten...".Press Harder when given the chance to get a revised present Newspaper Clipping 2 against the revised statement "My sis' new car wars..."So, who was driving the car...? It's the second the search for motive, present Newspaper Clipping there's a lot of explanation and exposition to explain exactly what happened. It's complicated, but the good news is that the trial is over!After the trial, present Pearl Fey's Profile when you get the next case up is, if we're honest, not only probably the weakest in Justice For All, but arguably in the whole Ace Attorney Trilogy - but what do you expect when there are clowns involved...?Case 3 - Turnabout Big Top spoiler-free walkthroughMurder is no laughing matter - even at the circus. Phoenix is tasked with defending one of the world's most famed magicians...Advertisement. Keep scrolling for moreCase 3, Turnabout Big Top Day One InvestigationYou start out in the Wright & Co Law Offices. It's worth noting that as well as your usual Attorney's Badge, Maya's Magatama is still in your Court Record - that remains with you for breaking to the Detention Center to meet the defendant, Max Galactica, aka Billy Bob Johns. Talk to Galactica about everything you can. The 4th option will trigger 3 Psyche-Locks you can't break your Attorney's Badge to Max. You can detour to the Wright & Co Law Offices & present Max's profile for an achievement, if you want, but your next progression destination is...Head to the Circus Entrance. There's nothing here right now, but you have to come here to move on to the Big Top. In the Big Top, meet Regina, who tames the animals. Talk on two present Max's Profile to Regina. You can now ask her about another present the Russel Berry Profile to go to the Ringmaster's Room. There's nobody here, but there's some important things to take note of... Examine the Envelope on the table to learn about some money-related information. Always a motive, money. This adds Ringmaster's Papers to the court examine the posters on the wall. This will add a Max G. Promo Poster to your stack of head to the Lodging House - Plaza - you have to go past/through the Circus Entrance to get there. Gumshoe is here. Talk to him about everything you can; one option will add the Crime Photo to the court Max's Profile to Gumshoe. There's some chatter and the Silk Hat gets added to the court record. Once you've exhausted topics of conversation with Gumshoe, go back to the Circus Entrance. Benjamin Woodman is here; talk to him about all three need to get to Moe's Room - reach it through the Lodging House Plaza. In here, you'll find Moe the Clown. Talk to him about every topic. Once you've ran out of thing sto ask, present Max's Profile. This gets you more information, but also the Circus Map for your court on to the Big Top Cafeteria - which is reached through the Big Top, if that didn't make it obvious. Examine the broken glass bottole on the floor. This adds Broken Bottle to the court time to talk to our defendent again. Go back to the Detention Center and speak to Max. Talk through the options available, then present Maya's Magatama to start on those Psyche Meeting With Russell Max GalacticaFirst, present the Ringmaster's present the Broken Bottle, followed up by Ben's can also do these pair in the reverse the Psyche-Locks broken, now talk to Max about the two new topics, which don't add new evidence but add a lot of key new that information in hand, head back to the Big Top Ringmaster's Room, reached via the Entrance and then the Big Top. Inside the Ringmaster's Room, examine the trophy case. There's a puppet in here - this adds that puppet, Trilo Quist, to the court to the Big Top Cafeteria. Ben is here. Talk through the initial options, then... Present Trilo Quist. This leads to you being able to talk to someone else... kinda. You can talk about four more topics here, in more back to the Big Top. You'll have a spot of trouble here. Talk to to Moe's Room again. When given the choice, choose to "Go with Moe." This leads to Arco's Room. Money the Monkey will be added to your evidence list automatically in here. Before you go, examine the pile of shiny things. You'll get your Attorney's Badge again, but also a Ring that gets added to the court with that, you're all out of time. Things don't quite make sense yet, but that's tough - you now have to go to 3, Turnabout Big Top Trial Day TwoYou're back at trial again. After some exposition, Gumshoe takes to the stand for a of the Events - Gumshoe's Testimony Witness Cross-ExaminationAt the end of the cross-examination, you'll get Russel Berry's Autopsy Report added to the court record. It's worth a all of Gumshoe's statements. The 5th statement "The victim was found bent..." will add a Wooden Box to your court record when prompted, ask "About the contents". This adds the Small Seasoning Bottle to your all from Keep scrolling for moreWhat You Witnessed - Trilo's Testimony Witness Cross-ExaminationAfter some chatter, press the 4th statement "He was the only one...". Ask "Ben only saw Max?"Who? Well, present the Russell Berry press the 5th statement "Then the police...", and when asked for another name, present Regina Berry's the Proposal - Trilo's Testimony Witness Cross-ExaminationPress this testimony's 2nd statement "I even had something...". When prompted, keep results in a revised statement. Move on, present the Ring on the 5th statement "In the end...". Choose "Ben's testimony has a flaw." This results in another Max - Trilo's Testimony Witness Cross-ExaminationPress the 4th statement "I said 'good evening'"...".When prompted, pick "Trilo's evening greeting."On the 4th statement, present the Broken Bottle. When promoted, answer "He saw a different person."When asked who, present Russell Berry's says she has a new witness for you, and the judge calls a recess - it's an ideal time to save and take a breather, if you you return to the court room, Moe the clown takes to the stand. Yep. The clown...What You Witnessed - Moe's Testimony Witness Cross-ExaminationFirst, there's a fake testimony of sorts. Then the real one. You don't need to do Moe is such a scatter brain, you will be punished if you push him too much or too often. Instead, follow our instructions precisely this time to avoid penalties...Press the 3rd statement "I thought I'd go straight to sleep...". Keep pressing when prompted. This results in a revised statement "I heard a huge noise...". Press this press the 6th statement "I kept watching them..." When challenged, say "Of course I do!" with your chest. With Keep scrolling for moreThe Silhouette - Moe's Testimony Witness Cross-ExaminationPresent the Max G. Promo Poster against the 3rd statement "...they were all there!"The Silhouette, Part 2 - Moe's Testimony Witness Cross-ExaminationDon't press any statements. The penalty is severe!Instead, present the Silk Hat evidence against the 4th statement. When asked to show evidence, present the Crime will be one more testimony with a strange revelation - but it's of no use to you now. Instead, the Judge decides to end the trial for the day - which in turn buys you valuable investigation time!Case 3, Turnabout Big Top Day Two InvestigationAt the Wright & Co. Law Offices you can do a recap chat with Maya, but you really need to head to the Detention Center. Talk to Max about every topic. One topic will give you the Grand Prix Photo evidence for the court to the Circus Entrance. Talk to the folks here about everything you on to the Lodging House - Plaza. A brief story encounter here is all you get to the Big Top Cafeteria. Begin by presenting the Grand Prix Photo to Moe. Now you can chat to Moe about 4 different topics. These discussions will add the Max G. Bust and Note evidence to the Court to the Detention Center, and present the Note evidence you just got to go to the Ringmaster's Room at the Big Top for a little revelation... Examine the tailcoat. There's something sticking out of its pocket... this updates the Note in your court record, and makes it a huge piece of back to the Lodging House - Plaza. Gumshoe is here - and then so is Von Karma! Talk to her about every topic head to Acro's Room. Acro's real name is Ken. But everyone here goes by their circus names, as we know. Talk about everything - note the Psyche back to the Big Top. This is your chance to talk to Regina. Exhaust your open topics first. Then present the Note to Regina. This updates this evidence in the court record yet present the Small Seasoning Bottle to Regina. Take yourself back to Moe's Room. Choose any option you like and get the Stage Costume, which goes into your court back to the Big Top. Present the Stage Costume, then talk about the option it opens up. Leon the lion gets added to the court record. The plot thickens...Now visit the Cafeteria. Talk to Moe about the topics you can - but you'll be stopped by Psyche-Locks. Luckily, we already have everything we need - present Maya's Magatama...Psyche-Lock Get Over It! MoeFirst up, present Leon the lion.Now present Acro's Keep scrolling for moreEasy, right? Now talk to Moe about the two new topics to learn some very interesting new information...Head back to Acro's Room. We now also have what we need to crack those Psyche-Locks we saw on him earlier... so present Maya's Magatama to About the Wheelchair AcroJust like you did with Moe, start out by presenting Leon the lion.Now present Bat's Profile. Next up, you'll need to present Regina Berry's present the Note. With the locks removed, you can finally talk to Acro about two more absolutely vital topics. The evidence is stacking up, but you're also out of time - you now have to head back to 3, Turnabout Big Top Trial Day ThreeAt this point, Phoenix feels like he has a pretty good idea who the culprit is - and you should too. But you have to reach it. First up, Von Karma calls Acro to You Witnessed - Acro's Testimony Witness Cross-ExaminationPress Acro on his 4th statement "I only saw him from behind, but...". Say "There is a contradiction", then prove it by presenting the Silk Hat bold. Say "Acro is the real culprit." When prompted to answer, reply "Of course he didn't."You'll now have to use the Circus Map to demonstrate - present Acro's Room. Next, choose to Present Evidence, then present the Max G. Physical State - Acro's Testimony Witness Cross-ExaminationOn the 6th statement "Thus, it would be unrealistic for me...", present the Crime asked about the box, choose "The weight of the box."When asked about the bust, say "I remember."To answer the next question, present your old kleptomaniac friend Money the Monkey. Von Karma has questions. Answer next by presenting the Max G. about the cloak and bust, present Russel Berry's Karma will keep pushing - now present the Silk Hat. Advertisement. Keep scrolling for moreThings are quite rapidly spiraling out of control, so the judge calls a much-needed break. Save, grab a drink, and settle in for the thrilling conclusion...During recess, Gumshoe comes through for you, and brings you a new item the Scarf evidence. It's added to the court record. If you examine the scarf and take it in, you should see why it is the Ringmaster - Acro's Testimony Witness Cross-ExaminationThis testimony is air-tight. So don't take the bait; say "No need to question him now."When prompted by the judge, say "I can't provide one."You're then asked for another name - present Regina Berry's prove your claim, present the Note. To the judge, say "I know all about it," and then present the Small Seasoning Bottle when you Karma is on the attack. Present Bat's Profile next. Tell the court "It was more than that." Present the Scarf to back up your be given a choice; choose to "See how things work out first."When you get the chance, say that what you're looking for is "Somewhere in this courtroom."Asked where, say it's in "The Witness' Chair."The truth is revealed! There's a big old exposition drop here explaining exactly what happened in full detail - if you haven't fully puzzled together what happened and why, it will then make outside the court, say, "I don't think so" and then present Bat's Profile. With that, it's time to move on to a much more exciting case - and the final case in Ace Attorney Justice for 4 - Farewell, My Turnabout spoiler-free walkthroughHere we are, at the fourth and final case in Phoenix Wright Ace Attorney Justice for All. This case involves some familiar things - like the Grand Prix event mentioned in the last case and a familiar character from Phoenix's past...Case 4, Farewell My Turnabout Day One InvestigationAdvertisement. Keep scrolling for morePlayers of the first game will find themselves kicking of this investigation with some familiar things, in the Viola Hall. You'll also begin with your Attorney's Badge, Maya's Magatama and The Nickel Samurai in your court to Will Powers to learn about him. Go to the Hallway. You can examine here if you want, but you need to move back to the Viola Hall. Inside the Viola Hall you'll get the Press Conference Ticket added to your court your way to the Hotel Lobby. Oldbag is here! Talk through all the back to the Viola Hall for a brief story event, then to the Hallway. There's a few characters here. Talk to Gumshoe, exhausting all three topics of Matt Engarde's Profile to Gumshoe. Talk to Gumshoe about the newly unlocked go back to the Hotel Lobby. Upon arrival you'll get the Radio Transceiver added to the court record. Talk to the person here about the two topics. There are revelations abound here - the stakes in this trial just got raised!Go back to the Hallway to find Gumshoe. Talk to a story interlude, you'll find yourself in the Wright & Co. Law Offices. Talk to to the Detention Center. It's time to get some information. Talk to Matt Engarde about everything you can. Now present the Press Conference Ticket. Next, present the Radio Transceiver. This gets Engarde Talking. Talk about all four of the topics that are day passes...After more story unraveling, you're back at the Wright & Co. Law Offices again. You can recap with Pearl if you want, or even head to the Detention Center to talk to Engarde. But where you really need to go is...The Hotel Lobby. Oldbag is here. Talk to her about the three topics. The 3rd triggers 4 Psyche-Locks. Go to the Hallway. Lotta is here. Talking to her adds Lotta's Camera to the court record. Another topic uncovers a couple of Psyche-Locks. Next up is Engarde's Hotel Room. Adrian Andrews is here. Talk to her. Present Juan Corrida's Profile. This opens a new topic - which is closed by Psyche-Locks. There's a lot of these!Now go to Corrida's Hotel Room, via the Hotel Hallway. Gumshoe is here. Talking to Gumshoe will get you the Crime Photo room is in two halves; pan to the right side and examine the Guitar Case. Guitar Case gets added to your Court Record. Who'd have guessed?Now examine the Wine Glass atop the dressing table. This adds the Wine Glass to your evidence you have it, present the Wine Glass to Gumshoe. This triggers a small event - and once you're alone in the room, a piece of paper is left the paper on the table. This adds Autograph to the court you can examine the plush teddy bears for a cute yourself over to the Viola Hall now. Powers is here. Have a chat, then present Adrian Andrews' Profile to him. Talk about the Gossip to get the Newspaper Clipping in your evidence go back to the Hotel Lobby. We know Oldbag's role, sort of - so it's time to smash those Psyche-Locks. Present Maya's Magatama...Psyche-Lock The Victim Mary OldbagFirst off, start by presenting the Autograph....oh, that's it. The Autograph is deleted from the Court Record, but all 4 Psyche-Locks explode. Oldbag sure is that's over, talk to Oldbag about the two new topics to learn more about the move back to the Hallway. Lotta is here, and you now have what you need to deal with her Psyche-Locks. Present Maya's Big Scoop Lotta HartWhen you get the chance, start by presenting Adrian Andrews' Profile. This breaks the first present the Magazine Clipping. This breaks the second Psyche talk to Lotta about the new 'Big Scoop' topic. This updates Lotta's Camera in the court to the Criminal Affairs Department now - we have to pay a visit to the cops! First talk to Gumshoe about everything you present the Magazine Clipping to him in order to unlock a new a mysterious figure appears! Talk to Celeste Inpax's Profile next, unlocking a new topic which adds Suicide Report to your the Suicide Report now. This further reveals another additional topics of conversation. that lead to the Attempted Suicide Report being added to the court a side note, you can present Celeste Inpax's Profile to Engarde at the Detention Center if you want. It triggers a time to see Andrews. Go back to Engarde's Hotel Room. Pay attention to what Von Karma says... When Von Karma is gone, present Matt Engarde's Profile to Andrews. Ask about the "Motive for Murder".Now present Maya's Magatama to tackle Andrews' psyche Motive for Murder Adrian AndrewsAdvertisement. Keep scrolling for moreFirst off, dispute the first statement by presenting the Magazine prove yourself by presenting Celese Inpax's present the Suicide the evidence - next, the Attempted Suicide will break that last lock all on his you can talk to Andrews about the motive. Do back to the Wright & Co. Law Offices. There are a few topics of conversation the Mysterious Location, examine the card laying on the ground, then the door...Next up, it's time for the trial - a lot is on the line...Case 4, Farewell, my Turnabout Trial Day TwoYour day in court starts with you getting a 'gift' - you'll see. Gumshoe is called to the stand for his typical kick-off police Facts of the Case - Gumshoe's Testimony Witness Cross-ExaminationPress Gumshoe on the 3rd statement "After looking into the cause...". This adds Juan's Autopsy Report to the court Gumeshoe's 4th statement "At first, we thought there...". This updates the Guitar Case on the 5th statement "However, we later...".Why Arrest Engarde - Gumshoe's Testimony Witness Cross-ExaminationAs soon as this testimony is over, you'll get the Knife and the Jammin' Ninja's Button added to the Court Record. It's worth checking these the Knife against Gumshoe's 6th statement "The defendant bought the knife..."When Edgeworth challenges you, say "Actually, I do", and then present the Wine "There's no way." There's some chatter, then a new, old witness is You Witnessed - Oldbag's Testimony Witness Cross-ExaminationAdvertisement. Keep scrolling for morePress Oldbag on the 5th statement "It was Engarde...".When asked, say "The Person's clothes."Say "It was very important." Oldbag adds a new the new statement "He was wearing...", present the Jammin' Ninja's I Saw - Oldbag's Testimony Witness Cross-ExaminationPressing on the 2nd statement gets you an achievement in newer the 5th statement "So he must've worn...", present the the court that "There is a contradiction."To back that up, present the Knife "To frame Matt Engarde."To back that up, present Adrian Andrews' Information - Oldbag's Testimony Witness Cross-ExaminationPress the 5th statement "...this is top secret, you got that?!".Choose to "Present Evidence", and then present Lotta's the option, "Pile on More Pressure"Now present Lotta's Camera again, as if to really drive it Photo gets added to the court "There's something strange with it."To point out what, present the feet of the Nickel Samurai prosecutor wants a name, so present Adrian Andrews' judge calls a recess so Phoenix can gather his wits and figure out a game plan. Coming up, a cross-examination extravaganza. Where I found the Body - Andrews' Testimony Witness Cross-ExaminationPress her 3rd statement "And there was his dead body...".Press her 5th statement "I felt as though...". When prompted, Press Further. This adds a new the Guitar Case against the new statement "I was the one who..."When asked, choose to "Make Her Testify."The Guitar Case - Andrews' Testimony Witness Cross-ExaminationPresent the Guitar Case against any statement but the first. Say "That's Strange," and then present the Wine talking, you'll have a chance to present the Nickel Samurai. Lotta's Photo can work here, the court "It was a spare costume."Finally, present the Press Conference Ticket. Then, more testifying!Advertisement. Keep scrolling for moreProtecting Matt - Andrews' Testimony Witness Cross-ExaminationPress on Andrews' 4th statement "My thoughts were confirmed by the evidence...". A new statement is added "That button was torn..." - present Juan's Autopsy Report against the judge's question, say "To pin the crime on Engarde."Next, present Adrian Andrews I found the Body - Andrews' Testimony Witness Cross-ExaminationPresent the Crime Photo against the 4th "When I saw..." or 5th "To be honest..." be given a choice. You can choose either option. Another testimony "Crime" - Andrews' Testimony Witness Cross-ExaminationPress every single one of Adrian Andrews's statements. There is nothing to be done here, but the trial gets extended - buying you a half day of extra investigation...Case 4, Farewell My Turnabout Day Two InvestigationYou'll start in the Wright & Co. Law Offices. Talk to Gumshoe about the various topics at go to the Hotti Clinic. There's a bunch of people here. First, talk to Von Karma. After she leaves, talk to Edgeworth. Exhaust topics of conversation in order to get the Picture Card added to the Court Record. More talking ensues, and then Edgeworth hands over the Letter of Introduction for the Court perspective changes, and now you're in ????. Move to the next ????, a different room, and examine the Satellite Dish, the Picture on the Table, the Door, and the Teddy Bear on the SofaAfter another perspective switch, you're back as Phoenix in the Hotti Clinic. It's no use being here, however, so go to the Detention Center and experience a story event that gives you Matt's Note for your evidence go to Engarde's Living Room, which you can access from the Hotel Lobby. You'll meet Shoe, the cat, and a man called John Doe. Talk to him. This removes Matt's Note from the court to the Hotel Lobby. Oldbag is here; give her the Letter of Introduction, which is then removed from the Court Record. With Oldbag placated, go to the Hallway. Lotta is in here. Talk about everything with move yourself over to Corrida's Hotel Room. Oldbag is in here now - always in the way. Talk to her. You get some key information.... but not from it back to the Wright & Co. Law Offices. Present the Radio Transceiver evidence to Gumshoe. You can now talk to him about a new topic - which has curious go back to Corrida's Hotel Room with that new information in hand. You need to sweep for bugs. On the left side of the room, point at the teddy bear's head and check. You can now talk to Gumshoe about a few more topics. These will add the Spy Camera, then the Transmitter, and finally the Stuffed Bear to your Court Record. The bear quickly gets removed again, a natural break in events here, but when you're ready, press on for things to pick back up right where you left off...Bam. You're back in the room. Corrida's Hotel Room, to be precise. Run over things with Pearl by exhausting all topics of move to Viola Hall. Oldbag is in here - talk to her about the three available up, head to the Criminal Affairs Department. Talk to the Chief, and you'll be allowed to return to the Detention to the Detention Center. There's two people to talk to here. First, talk to Matt Engarde about all topics. A bunch of psyche-locks the Detention Center and go to the Criminal Affairs Department. Have a chat with Will Powers. There's four topics of conversation - see them done with Powers, go back to the Detention Center and now talk to Adrian Andrews. Again, see every topic to reveal some Psyche Locks that need to be to the Wright & Co. Law Offices you go. Talk to Gumshoe, and you'll get the Credit Card Receipt added to evidence, and you'll also learn what he found about the Spy Camera, Transmitter and Stuffed all this in hand and mind, return to the Detention Center. We've got Psyche-Locks to break! Start with Matt Engarde. Advertisement. Keep scrolling for morePsyche-Lock Matt's Secret Matt EngardeStart out by presenting the Spy present the Stuffed Bear. This breaks the first prompted on who, present Matt Engarde's for proof, present the Credit Card Receipt. Another lock present the Picture Card. When asked about de Killer, pick the second these psyche-locks broken, you can now talk to Engarde about 2 new topics. Back in the Criminal Affairs Department, you'll now need to talk to Edgeworth. Chat about all three an important phone call, go back to the Living Room in the Hotel. Examine the Teddy Bear in front of the door on the right - it's next to the smaller door for the Cat. This adds the Figurine to the court you'll be in the Private Lounge. There's nothing to see here, so move on to the next room, the Wine the Wine Cllear, examine the picture frame at the bottom of the stairs. This adds Celeste's Photo to the court record. You're whisked back to the Detention Center - there's one bit of business left to deal with. Present Maya's Magatama to Adrian Andrews...Psyche-Lock Why Frame Him? Adrian AndrewsWhen you first can, present the Suicide Report. When asked what that has to do with it, present Celeste's PhotoWith that done, Andrews will open up about two more topics. You now have the answers in hand... but knowing what to do with them is the challenge for Phoenix Wright. And the trial is 4, Farewell, my Turnabout Trial Day ThreeAfter nightmares, pre-trial chatter, and nervousness, it's time to head into the trial. The first testimony is from Will Powers himself. Visit to Matt's Room - Powers' Testimony Witness Cross-ExaminationAdvertisement. Keep scrolling for morePress Powers on his 4th statement "I watched the two...". Press the 3rd statement "He was talking...". A revised statement is the newly revised statement "Matt gave the bellboy...".When prompted off the back of this, ask about "Engarde's tip."Given the chance to Object or Wait, you can decide which to pick. Next, another Second Time - Powers' Testimony Witness Cross-ExaminationPress Powers on the 4th statement. When promtped, say, "Try to pull a fast one."There's a new statement added "I thought it was kinda strange..." - Present the Wine Glass or Crime Photo evidence here - either works. Another testimony is Second Meeting - Powers' Testimony Witness Cross-ExaminationPress the 2nd Statement "He gave something...". Ask about "the person inside". Now press the 2nd statement again, and "ask about this 'something'." A revised statement is this revised statement "If I saw it again...", present the Figurine. When prompted, ask about "the person who received the bear". Next, ask about "the bear itself". Now you can do it - when given the chance, raise that to present another, present Adrian Andrews's follow, of course, and the Judge calls a Recess. There's more story across the recess period - things are moving fast - and then you're called back into Adrian Andrews is taking to the stand for her new Bear Figurine - Andrews' Testimony Witness Cross-ExaminationPress Andrews on every one of her statements. Doing so updates the Figurine in the Court Record and also adds Celeste's Suicide Note. When asked what evidence you'd like to persue, pick whichever of the two you choose to "Present Evidence", then present Celeste's Suicide whole lot happens in the wake of this, and then you'll be back in Recess, say "There is a way", then present Franziska von Karma's Keep scrolling for moreGiven you're even presenting stuff in the recess, this trial is non-stop. Very soon, you're back in the courtroom, however...When prompted, choose to "Present Evidence", then present either the Spy Camera or the Tramsmitter - either will some thrilling back-and-forth, you'll finally have another cross-examnination with a new witness...About my Client - Shelly de Killer's Testimony Witness Cross-ExaminationPress de Killer on his 2nd statement "To an assassin..." What he says here is on de Killer's 3rd statement "And that is the reason...". Hear what he has to press de Killer's 2nd statement yet again. This causes a new statement to be the newly added statement "Now then, I do believe it's about time..."Some shocking events unfold, but when you're asked, choose to continue the my Client, Pt. 2 - Shelly de Killer's Testimony Witness Cross-ExaminationPress on any statements you like - de Killer is nothing if not an entertaining you're ready, present the Wine Glass against de Killer's 5th statement "Adrian Andrews already knew...".New testimony is up to answer your question...Request Taking - Shelly de Killer's Testimony Witness Cross-ExaminationStart by pressing de Killer on his 3rd statement "We met at a certain bar...". When asked, press prompted, then say "It was not important".Then to the next question, say "It was very important." This adds a new the new statement "From the moment I saw him...", present Adrian Andrews' profile. Request Taking, Pt. 2 - Shelly de Killer's Testimony Witness Cross-ExaminationAlmost there. Press de Killer's 3rd statement "The request was for...". When prompted, press further, and then press further again. This adds a new, 4th the new statement "One of these was to find...", present either Celeste's Suicide Note."When asked about the guilt of your client, choose whichever option you think is Keep scrolling for moreFrom here on in, you can get either the bad ending or the good ending to Phoenix Wright - Ace Attorney Justice for All. If you want to see both, go for the bad ending first - pursue a Not Guilty verdict. This guide, however, will continue to guide you towards the true Karma appears and delivers a whole shed-load of new evidence. There's De Killer's Pistol, a Video Tape, and the Bellboy's Uniform. In all three cases, question Von Karma for more details so you know everything you need to prompted to call a witness, present Shelly de Killer's profile. Anything else will send you to the bad present the Video Tape. Again, anything else will make a bad ending asked for the reason why, say "Wanted Blackmail on you".For plea, you can choose either option - the ending will be the same either that's it! The end. During the final stages of the game, you'll get one more piece of evidence - the Whip. When given the chance, present it - and then enjoy the credits and bask in victory. Next up - Phoenix Wright Ace Attorney - Trials and Tribulations; the thrilling trilogy finale!

Themain differences between this game and the previous Ace Attorney games, that is, Phoenix Wright, Justice For All, Trials and Tribulations, and Apollo Justice is that there is no courtroom drama. But you still have your fair share of objections. It is just as the name suggests, you need to investigate the crime, and solve it. It is quite

Contexte Élu Meilleur jeu DSde l'année 2007 parla communauté PA !Phoenix Wright, le ténor du barreau, s'élève à nouveau pour défendre la veuve et l'orphelin et punir les hors-la-loi. Vous endossez le rôle de cet avocat de la défense qui doit prouver l'innocence de son client dans des situations désespérées et face à un adversaire implacable. Rassemblez des preuves, interrogez des témoins, analysez des dépositions et cherchez la vérité pour faire triompher la justice. 'Justice for All' vous met en présence de quatre nouvelles affaires, complexes et jonchées de personnages hauts en couleurs comportant à la fois de vieilles connaissances et de nouveaux visages. Là encore, chaque affaire se déroule en deux phases. Durant la phase d'investigation, vous vous rendez sur les lieux du crime, interrogez les témoins et amassez les indices. Durant la phase du tribunal, vous devez présenter vos découvertes pour étayer votre plaidoirie, confronter les témoins et faire le tri entre faits et affabulations afin de prouver l'innocence de votre client et découvrir le vrai coupable. Description Un certain nombre de personnages familiers reviennent comme le procureur Benjamin Hunter et Maya, l'assistante médium de Phoenix. Parmi les nouveaux venus, vous devrez affronter Franziska von Karma, nouveau procureur et fille d'un ancien adversaire Manfred von Karma. Elle va tout faire pour venger son père et couler Phoenix Wright. Le 'Psyche Lock' est une nouvelle option certains témoins verrouillent la vérité. Pour briser leurs réticences, vous devrez neutraliser leurs verrouillages psychiques à l'aide d'une série de questions pertinentes ou bien identifier les incohérences dans leurs déclarations. Le succès de Phoenix au tribunal est maintenant représenté par une jauge de vie. Si vous produisez des preuves incorrectes ou échouez à briser les Psyche Locks, le niveau de la jauge de vie baissera. L'utilisation de l'écran tacticle de la DS permet de naviguer dans l'interface du jeu et de plonger au coeur des débats en criant 'Objection !', 'Prends ça', etc. dans le microphone. * Jeu en français. Actualités Captures d'écran
PhoenixWright: Ace Attorney - Justice for All (逆転裁判 2, Gyakuten Saiban 2; lit. "Turnabout Trial 2") is the second game in the Ace Attorney series, and is set about a year after the events of Phoenix Wright: Ace Attorney. Unlike the first game,
Présentation Phoenix Wright Ace Attorney - Justice for All est jeu de type Aventure et édité par Capcom. Passionné de Rétrogaming? Alors aidez-nous à enrichir JeuxMangas en ajoutant une description à ce jeu! Roms et Isos Télécharger les Roms ou Isos disponibles pour Phoenix Wright Ace Attorney - Justice for All Titre Langues Phoenix Wright Ace Attorney - Justice for All Europe DS Sauvegardes de jeu Télécharger les sauvegardes disponibles pour Phoenix Wright Ace Attorney - Justice for All
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Phoenix Wright Ace Attorney - Justice for All 逆転裁判 2, Gyakuten Saiban 2; lit. "Turnabout Trial 2" is the second game in the Ace Attorney series, and is set about a year after the events of Phoenix Wright Ace Attorney. Unlike the first game, there are no Nintendo DS-exclusive cases in the DS release of Justice for All. The game was brought to the Wii as a downloadable title via WiiWare, and was released in Japan on January 26, 2010 priced at 1200 Nintendo Points, North America on February 15, 2010 for 1000 Nintendo Points, and Europe on February 19, 2010 for 1000 Nintendo Points. The game is also available on the Nintendo 3DS, Nintendo Switch, PS4, Xbox One and Steam as part of the Phoenix Wright Ace Attorney Trilogy. Episodes[] The Lost Turnabout Just before entering court to defend police officer Maggey Byrde on the charge of murdering her coworker and alleged boyfriend Dustin Prince, Phoenix Wright is struck on the head and contracts amnesia. Despite having no memory of who he is or how to do his job, Wright must battle his amnesia to acquit Byrde. Reunion, and Turnabout* Maya Fey is once again accused of murder, with the victim this time being a doctor who was with her in a sealed room in her home village while attempting to channel a former colleague of his. Wright again defends her, only to face Franziska von Karma, the whip-wielding daughter of Manfred von Karma, at the prosecutor's bench. While investigating Kurain Village, Wright learns more about the family of his assistant and meets Maya's little cousin Pearl Fey for the first time. Turnabout Big Top Wright defends Max Galactica, a flamboyant magician accused of murdering the ringmaster of the circus where he works. Farewell, My Turnabout As a television star is found murdered, Wright discovers that Maya has been kidnapped. The defense attorney finds his morality tested as an anonymous caller demands that he get the prime suspect a complete acquittal, or else... Main characters[] Clockwise from top-left Franziska von Karma, Miles Edgeworth, Pearl Fey, Phoenix Wright, and Maya Fey. Phoenix Wright is a defense attorney with several cases under his belt who is the main character and controllable protagonist of the game. Maya Fey is Wright's assistant. She is the defendant in Reunion, and Turnabout, aids him in his investigation during Turnabout Big Top and is kidnapped in Farewell, My Turnabout in an attempt to blackmail Wright. Pearl Fey is Maya's younger cousin. She helps Wright in his investigations during Reunion, and Turnabout and Farewell, My Turnabout when Maya is absent due to either being detained by the authorities or kidnapped respectively. Mia Fey is Wright's former mentor. Though she is deceased, she can still assist Wright thanks to the spirit channeling abilities of Maya and Pearl Fey. Franziska von Karma is the daughter of the feared prosecutor Manfred von Karma and a formidable prosecutor in her own right. She is Wright's main rival in the game. Dick Gumshoe is a bumbling homicide detective who happens to investigate all of the cases that Wright works on. He works under Franziska von Karma during the game. The unnamed judge presides over all of the cases in the game. Miles Edgeworth was Wright's rival in the first game, but shortly after writing what appeared to be a suicide note, he disappeared and he has not been heard from since the events of the first game. He returns in Farewell, My Turnabout as an acting prosecutor. Characters by episode[] The Lost Turnabout[] Maya Fey Dick Gumshoe The judge Winston Payne Phoenix Wright Maggey Byrde debut a police officer with terrible luck and the case's defendant Dustin Prince exclusive Byrde's alleged boyfriend and the cases's victim Richard Wellington exclusive a self-proclaimed "Drifting Virtuoso" looking for the "right" college who is a key witness Reunion, and Turnabout[] Maya Fey Mia Fey Dick Gumshoe Lotta Hart a photographer "Director Hotti" debut a perverted patient at the Hotti Clinic who claimed to be the clinic's director The judge Phoenix Wright Pearl Fey debut Morgan Fey debut head of a Fey clan branch family, as well as Pearl's mother and Maya's aunt Franziska von Karma debut Turner Grey exclusive a short-tempered doctor who becomes the cases's victim Ini Miney exclusive a college student and key witness Mimi Miney exclusive Ini's deceased sister Ami Fey allusions ancestor of the Fey clan and founder of Kurain Village Turnabout Big Top[] Miles Edgeworth Maya Fey Pearl Fey Dick Gumshoe The judge Franziska von Karma Phoenix Wright Acro exclusive a former acrobat who is now confined to a wheelchair Bat exclusive Acro's comatose brother Regina Berry debut Russell Berry's naive animal-tamer daughter Russell Berry exclusive the Berry Big Circus ringmaster and the cases's victim Max Galactica exclusive a flamboyant magician and the cases's defendant Moe exclusive a clown who constantly makes bad jokes Money debut the Berry Big Circus's monkey Regent debut the Berry Big Circus's tiger Benjamin Woodman exclusive a quiet ventriloquist who communicated mostly via his "ill-tempered" puppet, Trilo Léon allusions the Berry Big Circus's late lion Farewell, My Turnabout[] Miles Edgeworth Maya Fey Mia Fey Pearl Fey Dick Gumshoe Lotta Hart "Director Hotti" The judge Wendy Oldbag a talkative, obstructive, and elderly security guard Will Powers the former star of the hit TV show The Steel Samurai Warrior of Neo Olde Tokyo Franziska von Karma Phoenix Wright Adrian Andrews debut Matt Engarde's manager Shelly de Killer debut a professional assassin Juan Corrida exclusive star of the hit show Jammin' Ninja and the cases's victim Matt Engarde exclusive Corrida's rival, star of The Nickel Samurai and the cases's defendant Celeste Inpax exclusive Corrida's deceased lover and manager Gameplay[] All gameplay elements from Phoenix Wright Ace Attorney are carried over for Justice for All. This includes the two phases of gameplay, investigations and trials. In investigations, Wright has the ability to move to or examine various locations, and talk or present evidence to witnesses. The player now also has the ability to present profiles to witnesses, a feature not included in Phoenix Wright Ace Attorney. In trials, gameplay mostly consists of witness testimony and cross-examinations. When a witness testifies, the player will then have to cross-examine the witness, which means either pressing a statement for more information, or presenting evidence that contradicts the testimony. Presenting evidence during cross-examinations is most often the only way to progress in trials. Magatama[] Main article Magatama Wright's magatama, imbued with Pearl's spiritual power. During Reunion, and Turnabout, Wright obtains a tool called the magatama as a gift from Maya Fey. Pearl Fey gives spiritual power to the magatama, imbuing it with the ability to see secrets. During an investigation, if a witness is hiding a secret, the magatama will activate, revealing a certain number of Psyche-Locks. These Psyche-Locks are manifestations of how guarded a witness is, and represent how difficult it will be to get the witness to reveal their secret. The player will need to break each Psyche-Lock by presenting the correct evidence to the witness. If the player presents wrong evidence, they will receive a penalty. If the player receives enough penalties as to completely deplete the credibility bar, the player will have to restart the interaction completely. Once all locks are broken, the witness will reveal their secret, and some of Wright's credibility bar will be restored. Development[] The Phoenix Wright Ace Attorney - Justice for All logo. After the release of Phoenix Wright Ace Attorney, Shu Takumi took a sizable break from the company. When he returned, development for a sequel was greenlit, and Takumi was required to write the game's entire script within three and a half months, which included adding one more case compared to the four in the previous game. Takumi estimated he took about a month to create the scenario for one episode of Phoenix Wright Ace Attorney, meaning he'd have to drastically speed up the process to complete the game's script. After thinking it through, he realized that he could get it done if he spent one week coming up with the scenario of each episode.[1] To help with the process, Takumi often drank alcohol while writing the script.[2] He eventually managed to finish all five episodes within the three and a half months.[1] After Takumi had started writing the scenario, a producer called him up to discuss the elements of the game. The producer asked Takumi to add a new element to the investigation parts. Takumi describes coming up with the idea of Psyche-Locks right then and there, describing it as simple enough for his mother to play it, while staying true to the idea of seeing through lies. While the idea came naturally, actually implementing the idea into the game was more difficult, as Takumi had trouble coming up with a visual representation of Psyche-Locks.[3] During the development of Justice for All, the team was faced with what Takumi described as two major problems. The first was that Miles Edgeworth became exceedingly popular. Due to this, Takumi scrapped the idea of Edgeworth coming back for each case in the second game. This was due to Takumi not wanting Edgeworth to lose to Wright constantly, and bringing his abilities into question. To avoid that problem, Takumi developed a entirely new rival, who would end up becoming Franziska von Karma.[4] The second large problem was the lack of memory on the Game Boy Advance cartridge. The game was originally envisioned to have 5 episodes, but due to lack of space, this was cut down to only 4.[4] This led to a massive restructuring of the game's plot, and the scrapped case being repurposed as Recipe for Turnabout for the third game, Phoenix Wright Ace Attorney - Trials and Tribulations.[5] Justice for All is notable for being the first game to have Janet Hsu head localization. Since then, Hsu has been head translator for every mainline Ace Attorney game. When she began localizing the Ace Attorney series, the first game had already been localized and released. Because of this, the setting of the games was already set, taking place in Los Angeles, California. At the time, Justice for All was not planned to be released to the West, so Takumi wrote explicitly Japanese elements into the game, such as Kurain Village and expanding the Fey clan as an ancient Japanese family of spirit channelers.[6] This left Hsu with a dilemma for translating the game for the West. To justify the non-western elements, Hsu envisioned an America where the California Alien Land Law of 1913 was never passed, so Japanese immigrants could still own land in California.[7] This has led to the world of Ace Attorney being unofficially called Japanifornia by fans and Hsu.[8] Staff[] Planning/Script/Director Shu Takumi 巧 舟 Takumi Shuu Design/Art Tatsuro Iwamoto 岩元 辰郎 Iwamoto Tatsurou Background Graphics Shuuichi Muramoto Kouichirou Yamamoto Character Graphics Seiko Takeda Shigeo Endou Graphics Assistance Masashi Saitou Kouji Nakano Main Programming Tadaaki Tamamoto Programming Hideki Yatomi Kazuki Sonoyama Music/Sound Effects Akemi Kimura 木村 明美 Akemi Kimura Special Thanks Katsumi Marunaga Hiroyuki Kudou Kumiko Suekane 末包 久美子 Suekane Kumiko Yukari Suwabe Producer Atsushi Inaba 稲葉 敦志 Inaba Atsushi Executive Producer Shinji Mikami 三上 真司 Mikami Shinji Gallery[] Logo[] Japanese logoEnglish and international logo Promotional artwork[] Key visual for the game Box art[] Gyakuten Saiban 2 GBAGyakuten Saiban 2 DSGyakuten Saiban 2 PCPhoenix Wright Ace Attorney - Justice for All DSPhoenix Wright Ace Attorney - Justice for All DS - European version References[] ↑ Takumi, Shu 2002. "Gyakuten Saiban 2 Blog Entry 3 Battlefield 1 2002". Retrieved 2021-06-04. ↑ Takumi, Shu 2002. "Gyakuten Saiban 2 Blog Entry 4 Battlefield 2 2002". Retrieved 2021-06-04. ↑ Takumi, Shu 2002. "Gyakuten Saiban 2 Blog Entry 5 Psyche Locks 2002". Retrieved 2021-06-04. ↑ Takumi, Shu 2002. "Gyakuten Saiban 2 Blog Entry 11 Farewell, My Turnabout 2002". Retrieved 2021-06-04. ↑ Takumi, Shu 2004. Gyakuten Saiban 3 Blog Entry 11 Turnabout Recipe. Retrieved 2021-06-05. ↑ Hsu, Janet 2017-11-18. "The Making of Apollo Justice Ace Attorney, Feat. Shu Takumi". Retrieved 2021-06-04. ↑ Hsu, Janet 2014-11-21. "Localization and Ace Attorney". Retrieved 2021-6-4. ↑ Hsu, Janet. 2014-10-31. "Ace Attorney Trilogy – Surprising Tidbits You Never Knew!" Retrieved 2021-06-04. External links[] Official website Japanese Ace Attorney game episodes The First Turnabout Turnabout Sisters Turnabout Samurai Turnabout Goodbyes Rise from the Ashes The Lost Turnabout Reunion, and Turnabout Turnabout Big Top Farewell, My Turnabout Turnabout Memories The Stolen Turnabout Recipe for Turnabout Turnabout Beginnings Bridge to the Turnabout Turnabout Trump Turnabout Corner Turnabout Serenade Turnabout Succession Turnabout Countdown The Monstrous Turnabout Turnabout Academy The Cosmic Turnabout Turnabout for Tomorrow Turnabout Reclaimed The Foreign Turnabout The Magical Turnabout The Rite of Turnabout Turnabout Storyteller Turnabout Revolution Turnabout Time Traveler Turnabout Visitor Turnabout Airlines The Kidnapped Turnabout Turnabout Reminiscence Turnabout Ablaze Turnabout Target The Imprisoned Turnabout The Inherited Turnabout The Forgotten Turnabout The Grand Turnabout The Adventure of the Great Departure The Adventure of the Unbreakable Speckled Band The Adventure of the Runaway Room The Adventure of the Clouded Kokoro The Adventure of the Unspeakable Story The Adventure of the Blossoming Attorney The Memoirs of the Clouded Kokoro The Return of the Great Departed Soul Twisted Karma and His Last Bow The Resolve of Ryunosuke Naruhodo On a Dark and Stormy Night English Turnabout Mysterious Labyrinthia The Fire Witch The Great Witch The Golden Court A Taste of Despair Secrets of the Underground Ruins The Story's End The Final Witch Trial The Last Inquisitor The First Story Background cases & special episodes DL-6 Incident PW Class trial PW SL-9 Incident PW Death of Magnifi Gramarye AJ UR-1 Incident DD Khura'in royal residence fire SoJ KG-8 Incident AAI IS-7 Incident GK2 SS-5 Incident GK2 Professor Killings GAA2 Legendary Fire PLvsPW Phoenix Wright Asinine Attorney Apollo Justice Asinine Attorney SoJ "In the Defendants' Antechamber" "In a First-Class Cabin" "At the British Supreme Court" "In Sholmes's Suite" "At Naruhodo's Legal Consultancy" "In Mr. Natsume's Room" "On Briar Road" "In the Bailey" GAA Asinine Attorney Japan Asinine Attorney England GAA2 Reunion London Another Visit Flour Everywhere At the Market Awkward Moments Making Money Tavern Tale Festival Fever Shady Types Fire Festival A Fond Farewell PLvsPW Vouspouvez toutefois proposer vos astuces ou autres succès/Trophées ou bien venir en aide à la communauté au travers de notre forum. 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19 janvier 2019 à 1519 Tandis que celles et ceux ayant connu la série via les épisodes sur Nintendo DS ont pu profité de la localisation française, c’est grâce à Microsoft que l’on apprend que l’on pourra de nouveau savourer les aventures de Phoenix Wright dans la langue de Molière. Prends-ça ! En effet, c’est en parcourant les fiches du jeu de la version XBOX One qu’un internaute a découvert la bonne nouvelle. Ainsi seront présentes les traductions française, allemande, coréenne et en chinois traditionnel dans la future compilation. En revanche, aucune trace de l’espagnol ou de l’italien, qui ont pourtant existé à l’époque. Néanmoins, il faudra attendre une mise à jour post-lancement pour profiter de ces ajouts, en espérant que celle-ci interviendra rapidement pour ne pas refroidir de potentiels acheteurs. Toujours sur cette même page, on apprend que la sortie japonaise est apparemment fixée au 21 février prochain. Du côté de l’occident, toujours aucune confirmation à part un vague début 2019 » qui pourrait toutefois correspondre à cette date japonaise. Cela fait maintenant de nombreuses années que les fans se sont résolus à manier l’anglais voire le japonais pour continuer à plaider à la cour. Car si les jeux originaux sur DS jusqu’à Apollo Justice en 2008 chez nous bénéficiaient d’une localisation, certes pas exempts de coquilles et autres fautes d’orthographe mais qui conservait l’humour propre à la saga, ce ne fut pas le cas des spins-off, quand ils s’évadaient du Japon Investigations, Dai Gyakuten Saiban ou des épisodes sortis initialement sur 3DS Dual Destinies et Spirit of Justice. De plus, toutes les ressorties, que ce soit sur 3DS ou téléphone portable, n’embarquaient avec elle que la version anglaise. Reste donc à savoir si cette version française a été revue et corrigée ou s’il s’agit de la version d’origine histoire de retrouver Paul Defès, Matt Moissat ou l’inspecteur Dick Tektiv en pleine action. Pour rappel cette édition Trilogy embarque les 3 premiers jeux de la série, Phoenix Wright Ace Attorney, Justice for All et Trials & Tribulations et sera disponible sur PS4, One, Switch et PC.
PhoenixWright : Ace Attorney Justice For All. 16/03/2007 MrsChocobo 12 29. Ajouter un commentaire (If you're a human, don't change the following field) Enter your name (If you're a human, don't change the following field) Enter your name. Votre nom * Courriel * Page d'accueil. Commentaire * Enregistrer. Commentaires. Soumis par Aru le Avant de rentrer dans ce qui m'a motivé à la base à écrire mon message, petite news. UDON qui avait déjà sorti l'artbook de AA 1->4 sur le continent Américain, a annoncé il y a quelques semaines qu'il allait éditer l'artbook - de Dual Destinies - de PL Vs AA. GUREITO. Quand je pense aux illustrations d'Athena et de AURORA qui nous attendent, entre autres, je suis tout fou. Surtout que j'hésitais à m’acheter les versions jap tout récemment. Tiens cc Nemo. Un exemple du genre d'Athena que l'on pourrait retrouver dans l'artbook DD BADASSCLASS. Ensuite. LF1 a écrit Ça vaut la peine d'essayer de relancer la saga chez nous si au final on traduit pas les jeux. A la base j'avais choisi, volontairement de ne pas répondre au message, mais bon vu que c'est d'actualité et que je n'arrive pas à dormir, hop. "Relancer la sage chez nous". Par "chez nous", qu'entends-tu ? En France ? Navré mais le jeu ne sort pas en France. Il sort en Europe. En zone PAL quoi. La différence peut paraître minime mais eeeh pas tant que cela. La zone PAL est la seule dans laquelle plusieurs langues se confrontent. La zone NTSC-J ne comprend baah que le Japon où tout le monde parle japonais, et la zone NTSC-US "que" l'Amérique du Nord même si je suis certain que les habitants de l'Amérique du Sud consomment du NTSC-US mais c'est un peu hors sujet. Et dedans, tout le monde parle ricain Oui le Québec est une minorité et ils sont à peu près tous bilingues là bas donc bon. La zone PAL on a quoi ? Anglais, espagnol, portuguais, allemand, français, suédois, russe etc etc... Et traduire/adapter un jeu dans une langue. Ça a un coût. Assez grand pour un jeu surtout lorsqu'il comprend autant de texte qu'un VN comme AA Le coût des traductions/adaptations est une conversation que j'ai pu avoir avec pbsaffran, et en plus ça prend du temps. Du coup, quand t'es une société comme Capcom, tu vois la traduction/adaptation comme un investissement. Si tu constates par exemple, que la trad en français d'un jeu t'as coûté X€ et que la vente de ce jeu en France t'as rapporté une somme YX pas de manière non plus super importante, tu sais que ton jeu intéresse en majorité une certaine tranche d'âge de personnes, et que dans cette tranche, tu as un pourcentage non négligeable qui parle anglais. En tant qu'Entreprise, ton but étant en partie d'être rentable faire "plaisir" aux joueurs, aux fans, étant une vision un peu utopique de concevoir les buts d'une Entreprise, même si elle fait du divertissement, ou du jeu vidéo, tu peux naturellement te diriger vers la décision d'arrêter la trad en français/espagnol/italien/whatever parce que tu ne t'y retrouve pas dans tes comptes, ou pas assez. Du coup tu te dis "Bah tant pis, anglais pour tous, de toute façon c'est parlé par X% des habitants de l'Europe, sachant que si on ne prend que notre public cible, c'est X+Y% qui parle anglais. Alors oui, c'est relou, dommage, vilain Crapcom/Cashcom bouhou whatever. Mais c'est comme ça et je ne vois pas pourquoi ils verraient la chose autrement. Et au cas où tu te dirais "Ils n'ont qu'à ressortir les trads déjà existantes des opus DS, là je vais un peu reprendre ce dont j'ai parlé entre autres avec Gold de sache que ce n'est pas si simple. La trad doit être REFAITE car tu ne peux pas juste piocher les textes dans les fichiers de la DS ou autre. C'est impossible. De plus, les sprites de décor etc... doivent également être refaits. Ça a un coût et ça prend du temps. Après on pourrait parler de Professeur Layton Vs Ace Attorney... Là le problème est encore différent. Certes, ce jeu a eu le droit à une adaptation complète textes, voix et même à une boîte mais c'est LEVEL-5 qui gère la licence Layton qui a assuré tous les coûts d'adaptation. Le jeu sort bientôt aux USA oui les Européens on été servis 6 mois avant les Américains... POUR UNE FOIS. Mais bon même avec ceci, on pourrait se dire. "EEeeeh ptêt que çà va motiver Capcom à retraduire ses jeux !". Eeeeh je ne pense pas. Pour le moment, le jeu s'est vendu en Europe boîte seulement, vu que Nintendo ne communique pas publiquement les ventes de l'e-shop à un peu moins de 90k unités sachant qu'il est sorti fin Mars 2014. Ce n'est pas un mauvais chiffre Pour comparer un peu, Tales of The Abyss a 130k unités vendues depuis 2011 mais le dernier Layton, a vendu +90k unités en à peine trois semaines de ventes et était fin 2013 à plus de 310k unités vendues alors qu'il est sorti en Novembre 2013... Pas de quoi non plus remuer fort les fesses quoi. Ne nous leurrons pas, ce sont des bons chiffres mais je ne crois pas que cela suffise à motiver Capcom à traduire de nouveau ses jeux. En attendant, Capcom sort Trilogie en Europe et c'est cool. Tout comme la version iOS de Dual Destinies. Même si l'effort pour ces deux localisation en Europe, ont été faîtes dans la plus grande des flemmardises par Capcom, il est plaisant de se dire que la série a un avenir en Europe, même si c'est en anglais. Au moins je pense que je pourrais me mettre AA6 et DGS entre les doigts, sur ma 3DS PAL. Et ça suffit à me faire plaisir. J'écris ça en étant claqué donc désolé pour les répétitions/fautes/incohérences qu'il y a sûrement. Bon je commence un petit guide compilation de vos remarques. Les indications à côté de l'URL donnent les versions des jeux disponibles. US : Etats-unis JAP : Japon EUR : Europe (même si à priori on ne commandera pas de jeux européens sur ces sites ;) ). ASIE : Asie de l'est (Corée principalement). A noter que les versions ASIE sont généralement en "Aussi noir qu'une nuit sans lune... Ça c'est du café." Vous allez lire ici un pavé rédigé en 2008 et légèrement retouché par la suite, résumant la vie de Phoenix Wright telle qu'on la connait. Né en 1992. Son année scolaire 2001 a été la plus marquante. Alors en CM1, il est accusé d'avoir volé l'argent de cantine de Benjamin Hunter, qui, cette année-là, était dans la même classe. Un procès d'école est organisé, dans lequel tous les élèves s'accordent à dire que Phoenix est coupable. Hunter en personne, qui souhaite suivre les traces de son père et devenir avocat de la défense, soulève une objection relative au fait qu'aucune preuve n'incrimine l'accusé. Alors que les élèves se liguent encore plus contre Phoenix, Paul Defès, également dans la même classe, prend la défense de son camarade. Les trois deviennent rapidement des amis inséparables. Un jour, Phoenix apprend qu'Hunter est devenu procureur et a des méthodes des plus douteuses. Il décide alors de devenir avocat de la défense pour pouvoir le revoir au tribunal. Ses années d'études sont mouvementées. Avant le droit, il commence par des études en art à l'université Henri Baucout. Un jour où il se rend au tribunal pour lire des livres de droit, il y rencontre Dahlia Plantule. Celle-ci lui offre le flacon contenant le poison dont elle s'est servi pour se débarrasser de Diego Armando, un avocat qui s'était intéressé d'un peu trop près à une affaire survenue l'année précédente. Au cours des huit mois suivant, Phoenix croit dur comme fer qu'il vit une relation merveilleuse avec celle qu'il appelle "Dollie", sa nouvelle petite amie. Mais il se retrouve, par sa faute, accusé du meurtre du copain précédent de cette dernière, Patrick Hauméot. Mia Fey tire Phoenix d'affaire. Phoenix fait sa fac de droit, puis entre au cabinet d'avocats Fey & co, où il retrouve Mia. En 2016, son premier procès lui permet de sauver son ami Paul, accusé du meurtre de sa dernière fiancée. Puis, un évènement particulièrement tragique survient La mort de Mia Fey, tuée par Redd White de Bluecorp, un homme dont elle surveillait les agissements de très près. Phoenix se retrouve immédiatement opposé à Benjamin Hunter, celui qu'il s'était juré de retrouver. Il remporte le procès, innocentant Maya, la soeur de Mia, puis lui-même le deuxième jour. Encouragé par Maya, et par Mia, qui vit au travers de cette dernière grâce à la technique Kurain du Chanelling des esprits, Phoenix ouvre le cabinet Wright & co. en lieu et place du cabinet Fey & co. Benjamin Hunter se retrouve inculpé pour meurtre. Phoenix le défend, l'innocente et résout une affaire qui a eu lieu quinze ans plus tôt, l'année du procès d'école, une affaire au cours de laquelle le père de Benjamin a trouvé la mort. Dans les deux affaires, le coupable n'est autre que Manfred von Karma, le redoutable et redouté mentor d'Hunter, le seul procureur à n'avoir jamais perdu, et celui qui détient le plus grand nombre de trophées du King du Barreau. Maya, suite à cette affaire, décide de retourner au village Kurain pour s'entraîner, ses pouvoirs mystiques ayant considérablement diminués. Nous voilà en 2017. Un médecin souhaitait rencontrer Maya pour lui demander un chanelling, et cette dernière a émis comme condition de revoir Phoenix. Le docteur est donc allé chercher ce dernier. Mais les retrouvailles ne se passent pas comme prévu Maya est accusée du meurtre du docteur. Phoenix l'innocente et inculpe Morgan Fey, la tante de Maya, de complicité dans l'affaire en question. Cette dernière a un rêve Que Pearl, sa chère fille, devienne Maîtresse Kurain à la place de Maya, pour qu'enfin la famille collatérale Fey remplace la famille mère. À l'occasion de ce procès, Phoenix rencontre Franziska, la fille de Manfred von Karma. Elle est également procureur et souhaite à tout prix vaincre Phoenix, dans le but de revoir Hunter, qui a littéralement disparu, laissant un simple mot "Le procureur Hunter choisit de mourir." Enfin, Hunter revient. Il était en fait parti étudier les systèmes judiciaires étrangers. Mais Maya est, une fois supplémentaire, en grand danger. Un tueur à gages l'enlève, dans le but de forcer Phoenix à défendre son client, accusé de meurtre. Phoenix résout la situation. 2018. Phoenix rencontre Godot. Ce nouveau procureur semble d'ores et déjà connaître son adversaire, et, alors qu'il vient seulement d'arriver au bureau du procureur, a une dent contre Phoenix, le seul avocat de la défense qu'il accepte d'affronter. Début 2019, Phoenix voit sur un journal le sosie parfait de son ancienne fiancée, Dahlia Plantule. Il accepte alors d'emmener Maya et Pearl au temple où se trouve cette mystérieuse demoiselle. Malheureusement, Élise Deauxnim, une invitée présente dans le temple, est assassinée, et le pont qui relie les deux parties des lieux reçoit la foudre. Phoenix, pensant à Maya qui se trouve de l'autre côté, se précipite et tombe dans le ravin. Il s'en sort avec une grippe, qui le cloue tout de même à l'hôpital le temps d'une journée. Paul, présent sur les lieux du crime, ne pense à rien d'autre qu'à appeler Hunter. Sitôt arrivé, celui-ci se voit confier le badge d'avocat de Phoenix ainsi que le magatama de ce dernier. Il s'arrange alors pour occuper le rôle d'avocat pour Iris, le sosie de Dahlia Voire plus, accusée du meurtre d'Élise. Pour camoufler son statut de procureur, il fait en sorte d'être face à un juge qu'il n'a jamais vu qu'une fois dans sa carrière, six ans plus tôt; pour être plus exact le frère du juge habituel, que Phoenix a eu l'occasion d'entrapercevoir au cours de l'affaire Demasque. Hunter appelle également Franziska, qui prend le poste de procureur pour cette affaire, Godot étant introuvable. Le lendemain, Phoenix résout l'affaire. Il en termine définitivement avec Dahlia Plantule. Maya est sauvée. Quant à Godot, il avoue être responsable du meurtre. Peu de temps après, Phoenix mène l'affaire au terme de laquelle une preuve trafiquée par l'avocat de la défense en charge auparavant lui coûte son badge d'avocat, et l'accusé disparaît de la circulation. Phoenix devient ami avec Kristoph Gavin, le seul avocat de la défense à avoir voté contre la suppression de son badge. Vérité Enigmar, la fille de l'accusé, alors âgée de huit ans, n'a nulle part où aller. C'est pourquoi Phoenix l'adopte. Vérité devient la "fille" de Phoenix. Pendant sept ans, Phoenix, reconverti dans le poker, s'arrange pour mener son enquête. Il découvre la vérité, et, grâce à Apollo Justice, qui faisait peu avant partie du cabinet d'avocats de Gavin, il confond ce dernier, l'avocat de l'affaire en question, mais aussi meurtrier de deux des parties concernées par cette affaire. Phoenix retrouve un boulot dans le domaine du Droit. Il propose en effet une révolution dans le système judiciaire Un système de jurés, tel qu'on n'en a jusqu'à présent vu qu'au cinéma. C'est dans ce cadre qu'est résolue l'affaire où Phoenix avait perdu son badge. L'année suivante, Phoenix redevient avocat, et relance son cabinet avec Apollo et Athena Cykes, qu'il a rencontrée en Europe.
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Episode5: Rise from the Ashes is the final episode of Phoenix Wright: Ace Attorney.An extra episode for the Nintendo DS version of the game which also saw an international release, it was not present in the original Japan-only release on the Game Boy Advance.It is the second longest episode in the Ace Attorney series to date, spanning three Rendez-vous au centre de détention comme vous le demande Maya. Evoquez tous les sujets de conversation avec Max Galactica et vous découvrirez d'emblée 3 verrous-psyché lorsque vous évoquerez le sujet de la conversation avec Loïc. Vous devez ensuite lui présenter votre badge d'avocat pour lui faire réaliser la gravité de la situation et qu'il vous demande de l'aide. Prenez la direction du cirque afin de mener votre enquête. En allant au chapiteau, vous pourrez parler à Monique Hullere. Evoquez les deux sujets disponibles et montrez-lui le portrait de Max pour glaner quelques informations de plus et ouvrir un troisième sujet de conversation. Rendez-vous maintenant dans la cour du foyer pour y trouver l'inspecteur Tektiv. Après avoir évoqué tous les sujets de conversation, présentez-lui le portrait de Max puis un nouveau sujet de conversation à propos des témoins oculaires sera ouvert. Retournez maintenant à l'entrée du cirque pour discuter avec le ventriloque des trois sujets disponibles. Allez ensuite jeter un oeil dans la loge de Frisé en passant par la cour du foyer. Deux sujets de conversation seront disponibles avec le clown, puis deux autres viendront s'ajouter. Présentez-lui ensuite le profil de Max pour qu'il vous remette le plan du cirque. Vous pouvez maintenant vous rendre dans la cafétéria en passant par le chapiteau. Vous pourrez y examiner la preuve de la dispute entre Mike et Max la bouteille cassée au sol. Il vous faut alors retourner discuter avec Monique pour lui présenter le portrait de son père, Loïc Hullere, et celle-ci vous indiquera l'emplacement de sa loge. Rendez-vous-y de ce pas pour examiner l'enveloppe sur la table en bas à gauche et y trouver le contrat de négociation du salaire de Max. Regardez également dans la veste de la victime pour y remarquer un bout de papier blanc qui dépasse de la poche. Observez les posters sur le mur et Maya en prendra un pour elle, qui sera ajouté au dossier de l'affaire. Retournez maintenant au centre de détention pour parler à Max et utiliser le Magatama après avoir évoqué les sujets de conversation disponibles. Lorsqu'il vous demande une preuve comme quoi il n'était pas là pour négocier son salaire, présentez-lui les papiers de Monsieur Loyal et un premier verrou se brisera. Vous devrez ensuite lui présenter la bouteille cassée, puis le portrait de Mike. Cela vous permettra de discuter librement à propos de cette conversation entre Max et Loïc. Vous apprendrez alors que Max a caché la marionnette de Mike dans la loge de Loïc. Retournez donc dans la loge de ce dernier, puis examinez la vitrine de trophées pour trouver la marionnette de Mike. Allez ensuite rejoindre ce dernier dans la cafétéria et discutez avec lui de tous les sujets disponibles après lui avoir présenté sa marionnette. Retour sous le chapiteau pour parler à Monique 3 sujets de conversation et en arrivant, vous vous ferez voler votre badge par un singe. Rendez-vous maintenant dans la loge de Frisé, et acceptez de le suivre après avoir discuté avec lui. Vous retrouverez alors le badge que Money vous a volé en examinant les objets brillants au fond de la pièce. Vous trouverez également une bague qui s'ajoutera au dossier. Le procès va ensuite procès - Première partieAprès que l'inspecteur Tektiv ait fait sa déposition, attaquez la phrase On a trouvé le corps de la victime affalée sur un coffre en bois, plus mort que mort ». Demandez des informations sur le coffre en bois qui vient d'être ajouté au dossier aussi à propos du verrou et à propos du contenu. Un petit flacon de poivre sera également ajouté au dossier de l'affaire. Attaquez ensuite toutes les autres phrases et le juge clôturera le ensuite Mike qui viendra à la barre. Attaquez alors la phrase Il était le seul à aller dans cette direction. Ce minable est forcément le coupable » et choisissez la proposition Mike n'a vu que Max ? ». Présentez ensuite le portrait de Loïc Hullere. Attaquez enfin la déclaration Ensuite, la police est arrivée, et a emmené M. Magique ». Dites que Mike attendait Monique en présentant son portrait pendant tout ce la deuxième partie de la déposition de Mike, attardez-vous sur la phrase J'avais même quelque chose à lui offrir... » en insistant, puis présentez la bague sur la phrase Et comme je n'ai pas pu lui donner, je l'ai toujours dans ma poche ! ». Vous concluez donc que le témoignage d'Yvan est déposition de ce dernier va se poursuivre, et il vous faut alors présenter la bouteille cassée sur la déclaration Je lui ai dit bonsoir », mais il m'a complètement ignoré ! ». Dites que s'il a dit bonsoir », c'est donc qu'il a vu quelqu'un d'autre. Désignez le profil de Loïc prochain témoin à venir à la barre est Frisé le clown. Sur sa déclaration J'allais me coucher direct, mais avant, j'ai jeté un coup d'oeil par la fenêtre », demandez-lui quelques précisions en insistant. Cette déclaration va alors changer et attaquez ensuite la déclaration Je les ai observés et soudain, Max a assommé M. Loyal ! ». Lorsque Von Karma vous demandera si vous pouvez affirmer sans crainte que Frisé n'a pas vue le meurtre, répondez que la suite de sa déposition, à propos de la silhouette, sur la déclaration Son haut-de-forme. Sa cape noire. Tout y était ! », présentez le poster de Max. Toutefois, cela ne suffira pas et il vous faudra une dernière fois contre-interroger le clown. En présentant le haut-de-forme sur la phrase Il ne l'a pas quitté une seule fois sur les lieux ! » Phoenix va ensuite demander à Frisé comment l'assassin a quitté les lieux, puis vous devrez montrer au juge la photo du crime. Quand le clown va raconter une dernière version des faits qui semblera être la bonne et que l'on vous demande ce que vous en pensez, peu importe votre réponse car le juge clôturera l' de l'enquêteDe retour au cabinet, discutez avec Maya des deux sujets disponibles, puis retournez au centre de détention. Vous y rencontrez Max qui, après avoir évoqué tous les sujets de conversation, vous remettra la photo du grand prix où il avait été élu meilleur magicien du monde. Vous rencontrerez Mike à l'entrée du cirque, puis après avoir épuisé tous les sujets, allez dans la cour du foyer pour parler à l'inspecteur Tektiv. Rendez-vous alors dans la loge de Frisé, mais ce dernier n'y est pas. Allez donc dans la cafétéria pour discuter avec lui et lui présenter la photo du grand prix que vous a remis Max. Frisé vous donnera la photo du trophée de Max lorsque vous évoquerez le sujet du buste. En évoquant le dernier sujet de conversation une note déchirée sera ajoutée au dossier de l'affaire. Allez donc au centre de détention présenter celle-ci à Max, puis retournez dans la loge de Loïc pour chercher dans son costume le restant de la note que vous aviez pu apercevoir précédemment au début de l'enquête. Retournez dans la cour du foyer pour croiser Von Karma qui va faire fuir Tektiv. Evoquez les deux sujets puis allez dans la loge de l'acrobate en passant par celle de Frisé. Comme d'habitude, épuisez tous les sujets de conversation avec Acro et vous aurez des verrous-psyché à débloquer un peu plus retour au chapiteau, vous devrez discuter avec Monique et accepter de récupérer la tenue que lui a volée le singe. Présentez-lui également la note ainsi que le petit flacon de poivre pour glaner quelques précieuses informations. Retour dans la cafétéria pour discuter avec Frisé et faire apparaître un verrou-psyché que vous ne pourrez toutefois pas débloquer pour le moment, faute de preuves. C'est dans la chambre du clown que vous retrouverez Money le singe. Choisissez la proposition Ooo-oo-oh ! * gratte, gratte * » et vous pourrez récupérer le costume. Allez maintenant le rendre à Monique, puis elle vous parlera de Léon son lion. Suite à la discussion à propos de ce dernier, vous pourrez retourner voir Frisé à la cafétéria pour casser ses verrous. Présentez-lui donc le Magatama puis utilisez la photo de Léon pour le faire parler. Montrez-lui ensuite le portrait d'Acro pour casser le deuxième verrou. Vous pourrez ensuite discuter librement du troisième sujet. Il vous parlera alors du frère d'Acro, Bate. Rejoignez ensuite la loge d'Acro, puis utilisez le Magatama sur ce dernier pour connaître la suite des événements. Présentez-lui la photo de Léon pour indiquer la vraie raison de son accident et vous casserez un premier verrou. Montrez-lui ensuite la photo de son frère, car c'est lui qui fallait sauver. Enfin, présentez le portrait de Monique pour casser le troisième verrou. La preuve qu'Acro en a toujours voulu à Monique est la note. Vous pouvez maintenant parler du sujet que vous venez de déverrouiller. En évoquant le sujet de Bate et Monique, Acro vous présentera l'écharpe que portait son frère le jour de l'accident mais vous ne pourrez l'ajouter au dossier comme pièce à conviction car Von Karma va intervenir. L'enquête se termine ici, et la deuxième partie du procès va procès - Deuxième partieC'est Acro qui sera appelé à la barre. Suite à sa déposition, attaquez la déclaration C'était Max Galactica... Je ne l'ai vu que de dos, mais on aurait vraiment dit Max ». Montrez ensuite le haut-de-forme en guise de preuve qu'il se ensuite au juge qu'Acro est le vrai coupable et qu'il n'avait pas de complice. Répondez qu'au moment du meurtre, Acro se trouvait dans sa loge, au troisième étage donc. Dites que vous avez des preuves, puis présentez ensuite le buste de Max comme étant l'arme du crime la photo du buste.La déposition d'Acro va se poursuivre, et vous devrez présenter le coffre en bois sur la déclaration J'aurais donc été incapable de repérer la position de Monsieur Loyal ». Ajoutez ensuite que le coffre a pour caractéristique peu ordinaire son poids. Dites que vous vous souvenez où se trouvait le buste à l'origine. C'est en réalité le singe Money qui a transporté le buste de la cafétéria jusqu'à la loge d'Acro. Présentez donc le portrait de Money. Lorsque Von Karma vous demande qui était le meurtrier, présentez la photo du buste. C'est en réalité Loïc Hullere qui a placé la cape sur le buste. Le juge exigera des preuves concrètes et vous devrez alors présenter le la pause, Tektiv vous apporte l'écharpe que Monique a offerte à Bate. La fin de la déposition d'Acro va alors se poursuivre, mais dites au juge que vous n'avez pas besoin d'interroger Acro. Lorsque le juge demandera si vous pouvez expliquer le mobile du témoin, répondez pas le moins du monde ». En réalité Acro voulait tuer quelqu'un d'autre. Montrez donc le portrait de Monique. Présentez donc ensuite la preuve qui indique ce fait la note. Dites que vous pouvez expliquer l'incident survenu il y a six mois. Présentez le flacon de poivre comme étant la preuve irréfutable. Répondez à Von Karma que la victime de Monique était Bate. Maya vous demandera si vous pensez que ce dernier a vraiment été victime d'un accident. Répondez c'était bien plus que ça ». Présentez alors l'écharpe. Monique avait poivré l'écharpe de sorte à faire éternuer le lion. Choisissez d'attendre de voir lorsque le sujet du buste sera évoqué, car la loge d'Acro a déjà été fouillée. Le buste de Max se trouve quelque part dans cette salle », plus précisément sous le banc du témoin ». Acro va finir par avouer les faits. Max sera alors innocenté et lorsque après l'audience Monique vous demandera si vous pensez qu'Acro cherchera encore à la tuer, répondez que non, en lui présentant le profil de Bate. Ceci met fin à l'affaire numéro 3, tout en introduisant l'affaire suivante et le retour de de la soluce de Phoenix Wright - Ace Attorney Justice for All

Justice for All' vous met en présence de quatre nouvelles affaires, complexes et jonchées de personnages hauts en couleurs comportant à la fois de vieilles connaissances et de nouveaux visages. Là encore, chaque affaire se déroule en deux phases. Durant la phase d'investigation, vous vous rendez sur les lieux du crime, interrogez les témoins et

Toutes les infos du jeu Phoenix Wright Ace Attorney Justice For All, sur Game Boy Advance, Console virtuelle Wii U, PC, Nintendo DS et WiiWare, de genre aventure, développé par Capcom et édité par Capcom. Phoenix Wright reste Phoenix Wright, un jeu d'avocat hors du commun quand tonne le marteau du juge, mais qui retombe un peu à plat dès que l'on passe aux phases d'enquête. Même inhérent au genre, le rythme barbant de l'instruction et plus globalement la linéarité de l'aventure risquent de lasser ceux pour qui la qualité de la réflexion et de l'intrigue priment sur l'originalité du concept. Ce serait hélas oublier trop vite l'ingéniosité de cette série, sa qualité d'écriture, et les mimiques de ces... Lire le test Les dernières critiques des joueurs Note moyenne Vous n'avez pas encore écrit de critique sur ce jeu. Participez au débat Les critiques par note 3%3 16%14 25%22 45%40 10%9 0%0 1%1 0%0 0%0 0%0 C’est l’histoire d’un jeune avocat pas très expérimenter qui défendra au péril de sa carrière des personnes innocentes coupable de crime qu’ils n’ont pas commit… Bon je ne sais pas comment je vais vous faire cette fiche, parce que je ne sais pas comment présenter le jeu . Et puis il me sera surtout impossible de rester neutre face à ce tell monstre. ^^Pour le Gameplay, ce n’est pas compliquer tous ce passe au style pour les phases dans le tribunal, ya pas grand-chose à dire, vous participer... Sans doute le meilleur Phoenix Wright. Introduction de nouveaux personnages qui seront ensuite récurrents car indispensables dans la série Pearls, Franziska. C'est également le retour de certains personnages du premier épisode, d'autant plus apprécié donc si on a fait le premier Phoenix Wright. Les scénarios toujours rondement menés, les dialogues et les procès jouissifs avec un juge au meilleur de sa forme... Si vous êtes fan n'hésitez pas ! oui les musiques sont toujours pourries...... Objection again ! Suite de Phoenix Wright premier du nom, je le résumerais par "on prend les mêmes et on recommence". Mis à part le fait de pouvoir voir si le témoin ment ou non grâce à un magatama le jeu n'a pas bougé d'un pouce mais un Phoenix Wright se juge surtout par son scénario et là je dois admettre que j'ai été un poil déçu même si le scénario est bon dans l'ensemble, il l'est nettement moins que le premier. Un jeu que je conseille tout de même si vous... La série Phoenix Wright est assurément un monument dans le monde du jeu vidéo. Son humour, ses jeux de mots, ses personnages délirants qu'on retrouve toujours avec joie d'épisode en épisode, les mimiques typiquement manga... mais certaines choses noircissent malheureusement un peu le tableau évidemment ce genre de jeu est très linéaire, la rejouabilité est quasi inexistante sauf si vous souffrez de troubles mnésiques importants, les fautes d'orthographe dans la version française... Voir toutes les critiques Les dernières actualités news WiiWare/DSiWare les jeux du vendredi DS Wii WW La fin de semaine est déjà là et les nouveautés à télécharger sur Wii et DSi aussi, les deux titres a retenir en priorité étant Tales of Monkey Island - Chapter 5 Rise of the Pirate God et Phoenix Wright Ace Attorney Justice For All, récupérables pour points même tarif et sur la... news Phoenix Wright 2 WiiWare s'illustre Wii WW Capcom fournit quelques images pour rappeler la sortie du second volet de Phoenix Wright sur WiiWare, attendu le 19 février en Europe points. Identique en tout point au jeu que l'on a connu sur DS voire Game Boy Advance, cette version dématérialisée permet néanmoins de lancer un doigt contradicteur... news WiiWare Ace Attorney 2 en avance Wii WW Bonne nouvelle pour les joueurs qui attendaient la version WiiWare de Phoenix Wright Ace Attorney Justice For All sa date de sortie vient d'être avancée au 15 février aux Etats-Unis et au 19 en Europe par prix du jeu n'a en revanche pas bougé, puisqu'il sera proposé comme le premier épisode... news Nintendo les jeux à venir en Europe DS Wii WW DSW A son habitude, Nintendo of Europe profite du passage à la nouvelle année pour diffuser un calendrier des sorties prévues sur ses consoles au cours du premier trimestre de grosses surprises à signaler du côté de la Wii avec beaucoup de dates et de titres déjà connus depuis plus ou moins longtemps,... news Phoenix Wright WiiWare aussi en Europe Wii WW Pas de jaloux, les joueurs européens auront également droit aux versions Wii de la trilogie Phoenix Wright, tout juste annoncées au pays du Soleil-Levant. L'arrivée du premier épisode sur le WiiWare européen est confirmée pour "début 2010", tandis que les deux suites sont attendues au printemps ; le... Les images du jeu Les guides d’achat Voir tous les guides d'achat
Wright& Co. Law Offices []. Talk to Pearl if you want. Otherwise, Move to the Hotel Lobby.Also, you can move to the Detention Center to talk to Engarde. But the conversation is mostly the same as yesterday or "Part 1" of the investigation (check the previous page on the last part about taking Engarde's case). Phoenix Wright Trials and Tribulations - Episode 4 Turnabout BeginningsPart 1-1 TrialPart 1-2 TrialPart 1-1 TrialTop- Dusky Bridge Map added to Court Testimony - Summary of the Incident - Cross-Examination - Press Gumshoe on the statement "On the day of the incident, an unknown person phoned the sergeant and asked to meet." Victim's Note added to Court Record- Press Gumshoe on the statement "The criminal stuffed her body into his car trunk and tried to make a getaway." Crime Photo added to Court Record- Present Victim's Note to the statement "Here's a photo of the trunk. But I don't see anything strange, do you? Anyway..." Scarf added to Court Record Witness Testimony - Events on Dusky Bridge - Cross-Examination- Witness's Photo added to Court Present Crime Photo to the statement "Anyway, the criminal shoved the victim down from behind and stabbed her in the back!"- Choose the woman's coat in the Present Choose "witness's testimony". Witness Testimony - The Witness's Photograph - Cross-Examination- Camera added to Court Present Witness's Photo to the statement "That's when I hurried and took the photo that shows the crucial moment."- Present Dusky Bridge Map to the statement "The victim turned around and tried to run away, but..." Witness Testimony - Running From the Crime - Cross-Examination- Present Dusky Bridge Map to the statement "I suppose that was the only way he could make sure the body stayed hidden."- Present Witness's Photo to the statement "The killer broke into the trunk of the stolen car and hid the body in there."- Choose "It doesn't work".- Choose "she put the corpse in herself".- Present Choose the blue V on the Present 1-2 TrialTop- Diamond added to Court Testimony - Melissa Foster's History - Cross-Examination- Press Melissa on the statement "Holding a grudge and killing the officer who testified against you 5 years ago..."- Choose "Press harder".- Choose "Have it added to the testimony".- Present Scarf to the statement "I guess I'm lucky I wasn't wearing a white scarf."- Present Victim's Present Dahlia Present Victim's Note. Witness Testimony - Five Years Ago - Cross-Examination- Present Dusky Bridge Map to the statement "That's when Mr. Fawles tried to kill me by shoving me off the bridge from behind!"- Present Witness's Present Present Terry Fawles. Witness Testimony - Who Terry Fawles Saw - Cross-Examination- Present Witness's Photo to the statement "She wasn't there... So, I waited on the bridge."-Upon completing the episode, you will unlock Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread. This walkthrough is the property of This walkthrough and any content included may not be reproduced without written permission. and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Toutesles images pour Phoenix Wright : Ace Attorney Justice For All. Partager; Tweeter; Ajouter une precision; A+ A- Il parait que ça cartonne sur la semaine; le mois; l'année; depuis toujours; 1 Soluce Witcher 3 : Wild Hunt ( 224K vues ) 2 Soluce Metal Gear Solid V : The Phantom Pain ( 143K vues ) 3 Soluce Assassin's Creed Unity ( 73K vues ) 4 Soluce
Contexte Phoenix Wright, le ténor du barreau, s'élève à nouveau pour défendre la veuve et l'orphelin et punir les hors-la-loi. Vous endossez le rôle de cet avocat de la défense qui doit prouver l'innocence de son client dans des situations désespérées et face à un adversaire implacable. Rassemblez des preuves, interrogez des témoins, analysez des dépositions et cherchez la vérité pour faire triompher la justice. 'Justice for All' vous met en présence de quatre nouvelles affaires, complexes et jonchées de personnages hauts en couleurs comportant à la fois de vieilles connaissances et de nouveaux visages. Là encore, chaque affaire se déroule en deux phases. Durant la phase d'investigation, vous vous rendez sur les lieux du crime, interrogez les témoins et amassez les indices. Durant la phase du tribunal, vous devez présenter vos découvertes pour étayer votre plaidoirie, confronter les témoins et faire le tri entre faits et affabulations afin de prouver l'innocence de votre client et découvrir le vrai coupable. Description Un certain nombre de personnages familiers reviennent comme le procureur Benjamin Hunter et Maya, l'assistante médium de Phoenix. Parmi les nouveaux venus, vous devrez affronter Franziska von Karma, nouveau procureur et fille d'un ancien adversaire Manfred von Karma. Elle va tout faire pour venger son père et couler Phoenix Wright. Le 'Psyche Lock' est une nouvelle option certains témoins verrouillent la vérité. Pour briser leurs réticences, vous devrez neutraliser leurs verrouillages psychiques à l'aide d'une série de questions pertinentes ou bien identifier les incohérences dans leurs déclarations. Le succès de Phoenix au tribunal est maintenant représenté par une jauge de vie. Si vous produisez des preuves incorrectes ou échouez à briser les Psyche Locks, le niveau de la jauge de vie baissera. * Jeu en français. Actualités Captures d'écran
firststatement: The pistol belonged to Dr. Grey, but it has Maya's fingerprints all over it.; second statement: They could tell the shot was point-blank range, because there were gunpowder burns on his forehead.; third statement: The knife belonged to the Feys, and of course Maya's fingerprints were all over it.; fourth statement: A little more to the
Qui aurait pu prédire que Phoenix Wright deviendrait un jour la coqueluche des joueurs DS du monde entier ? L'as du barreau, qui semblait à jamais cantonné au Japon et aux joueurs d'import, a finalement tracé sa route pour imposer sa loi partout ailleurs. Pas étonnant de voir Capcom, maître des suites, sauter sur l'occasion pour aussitôt localiser la suite de ses aventures, gardées bien au frais depuis l'époque GBA. Place aujourd'hui au second volet de la série, Phoenix Wright Ace Attorney Justice For All. Condition de test Testé à partir d'une version commerciale. La loi, c'est moiSorti à l'origine sur Game Boy Advance en 2002, Gyakuten Saiban 2 devient en Europe Phoenix Wright Ace Attorney Justice For All, mais il s'agit toujours du même jeu, et plus précisément de la même suite. L'homme en costard bleu et son assistante ingénue Maya Fey font donc leur retour au prétoire, partis défendre les cas les plus désespérés malgré les efforts conjugués de procureurs retors et d'un juge girouette. Particulièrement mouvementé, le début du jeu voit même Phoenix victime d'une amnésie partielle, prétexte malin pour une petite séance de rattrapage improvisée sur les bases du jeu interrogatoires poussés, analyse des éléments du dossier, objections sur présentation de preuves. Au total, ce sont quatre nouveaux scénarios de plus en plus longs qui viendront mettre à l'épreuve votre capacité de déduction, parfois même votre intuition, pour une quinzaine d'heures de jeu. Passée la première affaire introductive, qui le mettra de nouveau aux prises avec ce loser de procureur Boulay, Phoenix fera la connaissance d'une rivale bien plus dangereuse Franziska von Karma, la fille du redoutable magistrat Manfred von Karma, que les joueurs du premier épisode n'ont certainement pas oublié. Un duel qui fera des étincelles, surtout lorsqu'un certain Benjamin Hunter entre dans la de grand bouleversement à attendre de cette suite. Comme le premier épisode, le jeu s'articule toujours autour de deux phases distinctes, enquête et procès, les indices récoltés sur le terrain servant à contredire les dépositions inexactes des témoins en salle d'audience. Tout le principe du jeu revient donc à guetter tout ce qui peut faire office de preuve, et la sortir au tribunal dès que le témoignage présente une faille, même minuscule. Les erreurs sont le plus souvent sanctionnées par une pénalité, jusqu'au verdict "coupable" qui tombera tel un couperet, au propre comme au figuré d'ailleurs puisqu'il est toujours question de peine de mort. C'est justement ici que réside la principale différence avec le premier épisode. Jusque-là symbolisés par des points d'exclamation, les droits à l'erreur apparaissent désormais sous la forme d'une jauge de vie toute verte, comme dans un bon gros jeu de baston. Une façon pour Capcom de pénaliser davantage les erreurs grossières et de mettre la pression sur certains moments cruciaux, quand toute la barre peut fondre d'un coup. Impossible de remplir cette jauge en enchaînant les bonnes preuves ; pour se remettre sur les bons rails, il sera nécessaire de percer les "verrous-psyché". Ces gros cadenas, qui viennent dynamiser les phases d'investigation généralement un peu molles, représentent en fait les non-dits des personnages, qu'il faudra faire sauter un à un, toujours à coup de preuves, pour faire progresser l'enquête et obtenir des témoignages exploitables. Grâce au Magatama des soeurs Fey, une pierre magique emprunte de mysticisme, l'ami Phoenix sera en mesure de percer ces barrières psychologiques pour faire éclater la vérité. Mais là encore, il faudra passer chaque zone au peigne fin et faire preuve d'un minimum de jugeotte, les phases d'enquête étant généralement conçues pour se finir quand tous les verrous ont d'objection ?Mis à part ce nouveau système de sanction et la possibilité d'utiliser le portrait des témoins comme élément de preuve supplémentaire, le déroulement du jeu reste donc le même, inchangé, avec les mêmes graphismes, la même interface et les mêmes animations, quitte à frustrer ceux que le premier épisode n'avait que modérément emballés. Et à l'inverse du premier épisode, il faudra se contenter des quatre chapitres de la version d'origine sur GBA ; pas de scénario inédit spécialement conçu pour l'écran tactile. C'est tout à fait correct pour porter la durée de vie au-delà de la quinzaine d'heures, mais il faut reconnaître que l'aventure traîne parfois un peu en longueur. La rançon de la gloire, qui nous fait attendre toujours plus d'un jeu en forme de bis. Pensé comme un one-shot avant le succès amplement mérité, le premier Phoenix Wright était tellement frais et rythmé qu'on parvenait sans mal à excuser les défauts. La suite fait un peu pâle figure en comparaison. Les deux premières affaires, capillo-tractées, tardent à convaincre, la troisième monte doucement en régime. Il faut attendre le dernier gros quart de l'aventure pour retrouver l'exaltation des débuts, ravivée par une mise en situation inédite, un vrai dilemme le reste, le jeu conserve les grandes qualités et les mêmes défauts que le premier, avec d'un côté tous ces artifices de mise en scène géniaux, ces tronches délirantes, ces expressions puissantes, ces retournements de situation improbables, tout ce qui rend l'univers particulièrement attachant, au point d'éteindre la console à quatre heures du mat' quand on était parti pour dix petites minutes d'interrogatoire. La qualité d'écriture est plus que jamais la grande force de la série, et cet épisode en fait encore l'éclatante démonstration. Mais ce conservatisme se traduit aussi hélas par une structure archi linéaire, un véritable goulet d'étranglement qui débouche à chaque fois sur une solution unique. Comme l'année dernière, le joueur devra consciencieusement valider une à une les questions sur les lieux d'enquête et examiner toutes les possibilités à chaque écran fixe pour progresser ; un processus long et vite gavant. Les phases de procès n'accordent guère plus de liberté, puisque les dépositions tournent en boucle même en cas d'erreur. Finalement, que vous ayez un temps d'avance sur le procès ou deux trains de retard n'aura qu'une incidence mineure. Tant que vous n'aurez pas fourni la bonne preuve au bon moment, point de salut. Il y a bien quelques alternatives possibles, notamment quand Phoenix cherche à faire pression sur le prévenu, mais elles sont rares et conduisent finalement à une même issue. Ce second épisode commet enfin l'erreur stratégique de proposer des thèmes musicaux beaucoup moins séduisants dès que l'on touche à de l'inédit, en particulier la zique des témoignages, quand le cerveau doit bouillonner. Avec autant de charges retenues contre lui, on voit finalement mal comment Justice for All aurait pu échapper au procès. Le trailer du jour Ça vous a intéressé ? En voilà encore ! Tofollow a chronological order while still keeping in line with the way these games were meant to be played, you would play them like this: 1. The Great Ace Attorney: Adventures 2. The Great Ace Attorney 2: Resolve 3. Phoenix Wright: Ace Attorney 4. Phoenix Wright: Justice for All 5. Contents Top - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Posting Guidelines Name - The name of the Nintendo DS game. Region - The region for the Nintendo DS game. Enter "USA", "JAP", or "EUR" Host - The name of the Nintendo DS Virtual Console game to inject the rom into. Status - Compatibility of the injected Nintendo DS game. Enter "Works", "Issues", or "Doesn't Work". Notes - Describe the play-ability. Mention any bugs and glitches. Template - {{ WiiU VC SNES Inject name = ... region = USA/EUR/JAP host = WiiU VC status = Doesn't Work/Works/Issues notes = please add a note if needed }} Compatibility Legend Class ? Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. ct-works Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action not supposed to be done a intentional bug for example. ct-minor Games that mostly work but with more serious but playable bugs, or random lockups random doesn't mean lock up every time at the same spot in the game. ct-issues Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. ct-broken Unknown status. Game has not been tested, or the test results were unclear. ct-noresult The Nintendo DS Virtual Console emulator DOES NOT have wireless support. So wireless and online sections of games will not work. This DOES NOT not need to be mentioned in the notes. If the game has had an Official Wii U Virtual release, then please don't add it to the list! Hacks or translations of an Official release however are fine to add. DO NOT ADD RETRO EMULATORS THAT WILL ONLY WORK ON A NDS FLASH CARD! Even if the Nintendo DS Virtual Console emulator did load one of these retro emulators, there would be no way to load the roms. Contents Top - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Game Name Region Injected into Notes 4 Game Fun Pack - Clue/Mouse Trap/Perfection/Aggravation The Legend of Zelda Spirit Tracks 7th Dragon New Super Mario Bros. Will also work with the translation patch 9 Hours, 9 Persons, 9 Doors New Super Mario Bros. 101-in-1 Explosive Megamix Mario Kart DS A Game Name Region Injected into Notes A Witch's Tale New Super Mario Bros. Advance Wars Days of Ruin Advance Wars Days of Ruin Major graphical glitches and slowdown on maps. Adventure Time Hey Ice King, Why'd You Steal Our Garbage? Leveling up freezes the game. Items don't appear on the touch screen. Alex Rider Stormbreaker Picross 3D Anno 1701 Picross 3D Textures of Trees and Buildings dont load and stay black. Another Code Two Memories Another Super Mario 3D Freezes on a black screen. Apollo Justice Ace Attorney Metroid Prime Hunters Assassins Creed Altaïrs Chronicles Picross 3D Asphalt Urban GT Some draw distance problems and very minor flickering. This issue might be present on real hardware. Atari Greatest Hits Volume 1 Kirby Mass Attack The main menu takes a couple seconds to become visible. Games only appear after pausing and resuming the game. Other than that, the games are completely playable. B Game Name Region Injected into Notes Bangai-O Spirits New Super Mario Bros. Big Bang Mini New Super Mario Bros. Blood of Bahamut New Super Mario Bros. Will also work with the translation patch Bomberman Will need to check as one entry said this didn't work. Burnout Legends Picross 3D C Game Name Region Injected into Notes Clubhouse Games Picross 3D The Recruit Picross 3D Blackscreen after Ubisoft Logo Call of Duty 4 Modern Warfare Metroid Prime Hunters Call of Duty Black Ops Castlevania Dawn of Sorrow Metroid Prime Hunters Castlevania Order of Ecclesia Metroid Prime Hunters Castlevania Portrait of Ruin Metroid Prime Hunters Cooking Mama The Legend of Zelda Phantom Hourglass Cooking Mama 2 Dinner with Friends Cooking Mama 3 Shop & Chop Contra 4 Metroid Prime Hunters Crosswords DS Chibi-Robo Park Patrol New Super Mario Bros Children of Mana Chrono Trigger Mario Kart DS Club Penguin Elite Penguin Force New Super Mario Bros. Culdcept DS New Super Mario Bros. Will also work with the translation patch Crash Boom Bang! Kirby Mass Attck Crash of the Titans Metroid Prime Hunters Custom Robo The Legend of Zelda Phantom Hourglass D Game Name Region Injected into Notes Devilish Ball Bounder Diddy Kong Racing DS Kirby Mass Attack Dig Dug Digging Strike Kirby Mass Attack Minor GFX glitches in cut-scenes. Otherwise completely playable. Digimon World Championship Doodle Jump Picross 3D Dragon Ball Origins Mario Kart DS Dragon Quest Heroes Rocket Slime Game freezes with a green screen on startup. Dragon Quest IV Chapters of the Chosen Yoshi Touch & Go Dragon Quest V Hand of the Heavenly Blade Yoshi Touch & Go Dragon Quest VI Realms of Revelation Kirby's Squeak Squad Dragon Quest IX Sentinels of the Starry Skies New Super Mario Bros Drawn to Life N/A DTM Race Driver 3 Create & Race Picross 3D E Game Name Region Injected into Notes Enchanted Folk and the School of Wizardry New Super Mario Bros. Ermii Kart DS Legacy Edition Mario Kart DS Gets past the in-game screen, then crashes and no sound. Electroplankton Elite Beat Agents Yoshi Touch & Go Emily the Strange Strangerous Black screen. Etrian Odyssey New Super Mario Bros. Etrian Odyssey II New Super Mario Bros. Etrian Odyssey III New Super Mario Bros. F Game Name Region Injected into Notes Feel the Magic XY/XX Metroid Prime Hunters FIFA 10 Picross 3D Fire Emblem Heroes of Light and Shadow New Super Mario Bros Shows a white screen. Final Fantasy The 4 Heroes of Light Brain Age Train Your Brain in Minutes a Day! Final Fantasy III Kirby Squeak Squad Final Fantasy IV Yoshi Touch & Go Minor graphics glitches in screen transitions. Final Fantasy XII Revenant Wings Zelda Phantom Hourglass Final Fantasy Tactics A2 Grimoire of the Rift New Super Mario Bros. Fossil Fighters Fossil Fighters Champions Stays on a white screen. Freshly Picked! Tingle's Rosy Rupeeland Kirby Mass Attack Front Mission DS New Super Mario Bros. Fullmetal Alchemist Dual Sympathies G Game Name Region Injected into Notes Giana Sisters DS Metroid Prime Hunters Grand Theft Auto Chinatown Wars Super Mario 64 DS Golden Sun Dark Dawn Pokémon Mystery Dungeon Explorers of the Sky Ghost Trick Phantom Detective Fire Emblem Shadow Dragon EUR A couple of extremely minor graphical glitches so far A 1 pixel high line at the top of the touch screen at certain points and a whole screen mess flashes for a split second just before the animation for when you transport between areas. Gormiti The Lords of Nature! New Super Mario Bros. Soft-locks Wii U. Guinness World Records The Video Game Kirby Mass Attack On some menus, the touch screen and upper screen will switch. Touch screen is still functional when switched. Other than that, plays perfectly. Gunpey DS New Super Mario Bros. Gyakuten Kenji 2 Fire Emblem Shadow Dragon Works until the end of case 5 where you have to use the microphone to blow fingerprint powder away. The animation for blowing is there, but it doesn't get rid of it. H Game Name Region Injected into Notes Hajime no Ippo the Fighting New Super Mario Bros. Harvest Moon Grand Bazaar Harvest Moon Tale of Two Towns Harvest Moon DS Fire Emblem Shadow Dragon Harvest Moon DS Island of Happiness Fire Emblem Shadow Dragon Henry Hatsworth in the Puzzling Adventure New Super Mario Bros. Hero's Saga Laevatein Tactics New Super Mario Bros. Hotel Dusk Room 215 Mario Hoops 3-on-3 Change the fold_on_pause following setting in the to true to solve the puzzle with Mila later in the game pause the game with ZR or Home to "close" the emulated DS. Harry Potter and the Order of the Phoenix New Super Mario Bros. Has graphical glitches during parts where people talk to each other, text readable and not game breaking. Objects including people can be seen through walls, confusing at times. I Game Name Region Injected into Notes Ice Age 3 Dawn of the Dinosaurs Mario Kart DS Game doesn't start. Inazuma Eleven New Super Mario Bros. Infinite Space New Super Mario Bros. InuYasha Secret of the Divine Jewel New Super Mario Bros. Irozuki Tingle no Koi no Balloon Trip Picross 3D Will also work with the translation patch Ivy the Kiwi? New Super Mario Bros. Izuna Legend of the Unemployed Ninja New Super Mario Bros. Izuna 2 The Unemployed Ninja Returns New Super Mario Bros. J Game Name Region Injected into Notes Jump Ultimate Stars New Super Mario Bros. Will also work with the translation patch K Game Name Region Injected into Notes Ketsui Death Label Yoshi Touch & Go Kingdom Hearts 358/2 Days Kingdom Hearts RE Coded New Super Mario Bros. Kirby Super Star Ultra Yoshi Touch & Go Cut-scenes play way too fast. Controls lock up when new games are unlocked. Knights in the Nightmare New Super Mario Bros. L Game Name Region Injected into Notes Last Window The Secret of Cape West Kirby Squeak Squad Legacy of Ys Books I & II New Super Mario Bros. M Game Name Region Injected into Notes Mario & Luigi Bowsers Inside Story Mario Hoops 3-on-3 Fixes softlock bug in Bowser's stomach. However, the game hard-locks at the Midbus battle in Cavi Cape. Mario & Sonic at the Olympic Winter Games Mario Hoops 3-on-3 Picross 3D Megaman Battle Network 5 Double Team DS Megaman Zero Collection Yoshi Touch & GO Megaman ZX Yoshi Touch & GO Megaman ZX Advent Yoshi Touch & GO Meteos Meteos Disney Magic You have to skip the intro video to prevent freezing. Metal Slug 7 Mario Kart DS Miles Edgeworth Ace Attorney Investigations New Super Mario Bros. Momo Waliou Zhizao China WarioWare Touched Chinese version of WarioWare Touched!Just remember to change hex value at 1D from 80 to 00 to bypass the ONLY FOR iQue DS screen. Moon Picross 3D Mr. Driller Drill Spirits Mystery Detective N Game Name Region Injected into Notes Namco Museum DS Kirby Mass Attack Minor SFX and GFX issues. Nanostray Mario and Luigi Partners in Time Only 3D objects are rendered. Need For Speed Most Wanted Mario and Luigi Partners in Time In-game locks up console. Need For Speed Undercover Picross 3D Need For Speed Underground 2 Picross 3D Neighbours from Hell Picross 3D Most of the textures dont load and stay black. Nervous Brickdown Picross 3D New Chaoji Maliou Xiongdi China New Super Mario Bros. Chinese version of New Super Mario remember to change hex value at 1D from 80 to 00 to bypass the ONLY FOR iQue DS screen. New Super Mario Bros. 3 DS New Super Mario Bros. Newer Super Mario Bros. DS New Super Mario Bros. Only use the patch In The Google Drive Link with a rom that's already *Newer* Super Mario Bros. Newer Super Mario Bros. alone will not work, as it will crash on the Nintendo screen. Nicktoons Unite! Nicktoons Attack of the Toybots! Kirby Mass Attack Nicktoons MLB New Super Mario Bros. Voice clips Stutter at last second for each clip. Nicktoons Attack of the Toybots! Kirby Mass Attack Nintendogs Dachshund and Friends O Game Name Region Injected into Notes Okamiden Mario Kart DS Touch seems to be invisible. Ontamarama Kirby Mass Attack Osu! Tatakae! Ouendan Metroid Prime Hunters P Game Name Region Injected into Notes Pac-Pix Kirby Mass Attack Panzer Tactics DS New Super Mario Bros. Peggle Phantasy Star Zero Kirby Squeak Squad Planet Puzzle League Dr. Kawashima's Brain Training How Old Is Your Brain? Phoenix Wright Ace Attorney Metroid Prime Hunters Phoenix Wright Ace Attorney - Justice For All Metroid Prime Hunters Phoenix Wright Ace Attorney - Trials and Tribulations Metroid Prime Hunters Plants VS. Zombies New Super Mario Bros. Pokémon Black Version Kirby Squeak Squad Does not load and locks the console on a black screen Pokémon Black Version 2 Yoshi Touch & GO Does not load and locks the console on a black screen. Pokémon Conquest Metroid Prime Hunters Does not load and locks the console on a black screen. Pokémon Dash Pokémon Diamond Yoshi's Island Minor GFX glitches in ground. Pokémon HeartGold Yoshi's Island Minor GFX glitches in ground. Pokémon Pearl Mario and Luigi Partners in Time Minor GFX glitches in ground. Pokémon Platinum Yoshi's Island DS Minor GFX glitches in ground. Pokémon SoulSilver Yoshi's Island DS Minor GFX glitches in ground. Polarium Metroid Prime Hunters Power Rangers Super Legends Mario Hoops 3-on-3 Princess Debut All dance sequences are unplayable. Professor Layton and Pandoras Box Yoshi Touch & GO Professor Layton and The Curious Village Yoshi Touch & GO Professor Layton and The Lost Future Yoshi Touch & GO Professor Layton and The Lost Spectre's Call Yoshi Touch & GO Professor Layton and the Last Specter Mario Kart DS Use DS-Scene ROM Tool to Anti-Piracy Patch the game, otherwise the first puzzle cannot be solved. Puchi Puchi Virus New Super Mario Bros. Puyo Puyo 7 New Super Mario Bros. Puyo Puyo 15th Anniversary New Super Mario Bros. Puyo Puyo Fever 2 Puyo Puyo Fever Kirby Mass Attack Puyo Pop Fever Kirby Mass Attack Puzzle Quest - Challenge of the Warlords New Super Mario Bros. Q Game Name Region Injected into Notes Qupu!! Mame Goma! Very minor GFX glitches on ui. R Game Name Region Injected into Notes Radiant Historia New Super Mario Bros. Ragnarok New Super Mario Bros. Resident Evil Deadly Silence aka. Biohazard DS in japanese Mario Kart DS Retro Game Challenge Yoshi Touch & GO Retro Game Challenge 2 New Super Mario Bros. Rhapsody - A Musical Adventure New Super Mario Bros. Ridge Racer DS Rondo of Swords New Super Mario Bros. Rune Factory New Super Mario Bros. Rune Factory 2 Mario Kart DS Rune Factory 3 New Super Mario Bros. Race Driver GRiD N/A Rhythm Heaven Dr. Kawashima's Brain Training How Old Is Your Brain? S Game Name Region Injected into Notes SaGa 2 Hihou Densetsu - Goddess of Destiny Kirby's Squeak Squad SaGa 3 - Shadow or Light New Super Mario Bros. Scooby-Doo! Who's Watching Who? Text doesn't show up. Scribblenauts Dying in a level/using the Retry Stage option/returning to the menu usually locks up the console. SEGA Superstars Tennis Kirby Mass Attack Minor GFX glitches. Sesame Street Elmo's A-to-Zoo Adventure Minimal sound-clip glitches. Shenyou Maliou DS China Super Mario 64 DS Chinese version of Super Mario 64 hex value at 1D from 80 to 00 does bypass the ONLY FOR iQue DS screen. The touchscreen doesn't work, so you can't touch the star. Shin Megami Tensei Devil Survivor Brain Age Train Your Brain in Minutes a Day! Shin Megami Tensei Devil Survivor 2 New Super Mario Bros. Shin Megami Tensei Strange Journey New Super Mario Bros. Shiren the Wanderer New Super Mario Bros. Sims 2 In game music has playback issues. SimCity Creator CPU and frame emulation are severely off. Top screen GFX don't exist in build menu. Sonic Classic Collection Stuck on white screen. Sonic Colors Metroid Prime Hunters Sonic Rush Metroid Prime Hunters Sonic Rush Adventure Metroid Prime Hunters Sonic Chronicles The Dark Brotherhood Yoshi Touch & GO Sonic & Sega All-Stars Racing Some texture glitches noticed on menu. Space Invaders Extreme 2 Kirby Mass Attack Spongebob Squarepants Atlantis Game crashes on the first level. Spongebob Squarepants Drawn to life Game crashes on the first level. Spongebob Squarepants The Yellow Avenger Sprung A Game Where Everyone Scores At start-up screen of copyrights and licenses, the jingle plays, and the game subsequently freezes, with no response from inputs by the touch screen or buttons. Suikoden - Tierkreis New Super Mario Bros. Summon Night - Twin Age New Super Mario Bros. Super Monkey Ball Touch & Roll Metroid Prime Hunters Super Princess Peach Metroid Prime Hunters Freezes at white screen after loading the game. Super Robot Taisen OG Saga - Endless Frontier New Super Mario Bros. Electronic Arts Sudoku Kirby Squeak Squad Black screen. Solatorobo Fire Emblem - Shadow Dragon Black screen. T Game Name Region Injected into Notes Tales of Innocence Yoshi Touch & Go Graphical glitches. Tales of the Tempest Yoshi Touch & Go Tamagotchi Connection Corner Shop 1/2/3 Tetris DS Metroid Prime Hunters Theresia, Dear Emile New Super Mario Bros. The Dark Spire New Super Mario Bros. The Legendary Starfy New Super Mario Bros. Transformers The Game Autobots Pictocross 3D Transformers Revenge of the Fallen Autobots New Super Mario Bros. BGM Audio is broken. Transformers Revenge of the Fallen Decepticons New Super Mario Bros. BGM Audio Broken. The Wizard of Oz Beyond the Yellow Brick Road New Super Mario Bros. System crashes at the D3Publisher intro logo screen. The World Ends with You The Legend of Zelda Phantom Hourglass Freezes after first battle. The Urbz Sims in the City Music is distorted and water flickers. Time Hollow New Super Mario Bros. Tom and Jerry Tales Mario Kart DS Minor graphical glitches. Tomodachi Collection Kirby's Canvas Curse English translation patch also works Trackmania DS Picross 3D Trauma Center Under the Knife Yoshi Touch & Go Trauma Center Under the Knife 2 Yoshi Touch & Go U Game Name Region Injected into Notes Ultimate Spider-Man Picross 3D W Game Name Region Injected into Notes WarioWare Kirby Squeak Squad Can't save in-game, so you have to use a VC Restore Point. What's Cooking? with Jamie Oliver Picross 3D Winx Club - Quest for the Codex Metroid Prime Hunters X Game Name Region Injected into Notes Xenosaga I & II New Super Mario Bros. Y Game Name Region Injected into Notes Ys Strategy New Super Mario Bros. Yu-Gi-Oh 5D's World Championship 2010 The Legend of Zelda Spirit Tracks Softlocks on black screen. Yu-Gi-Oh! Nightmare Troubadour Yu-Gi-Oh! World Championship 2008 Kirby Mass Attack Z Game Name Region Injected into Notes Zhigan Yi Bi China Metroid Prime Hunters Chinese version of change hex value at 1D from 80 to 00 to bypass the ONLY FOR iQue DS screen. Zombie Shiki - Eigo Ryoku Sosei Jutsu - English of the Dead Picross 3D Zoo Keeper Zubo Zumas Revenge Picross 3D Vidéogameplay du jeu sorti en 2007 sur Nintendo DS : Phoenix Wright : Ace Attorney Justice For All. Cet extrait présente le début du jeu où l'on découvre que le personnage principal, notre jeune Phoenix Wright, reçoit un coup sur la tête et oublie tout sur sa cliente. Il devra donc se débrouiller pour l'innocenter comme promis. Pour Accueil / Roms et Isos / NDS Section Roms DS ID du jeu 909 Catégorie No-Intro Format Région Langues Série / Licence Phoenix Wright Ace Attorney Hits Hebdo 3 Hits Total 1603 5 4 votes Description du jeu Phoenix Wright Ace Attorney - Justice for All est un jeu de type Aventure disponible sur Gameboy advance, Nintendo DS, Nintendo eShop. Il a été édité par Capcom et est sorti au Japon en 2006, aux USA en 2007, en Europe en 2007. Dans Phoenix Wright Ace Attorney - Justice for All, vous retrouverez l'univers de la licence Phoenix Wright Ace Attorney. Passionné de Rétrogaming? Alors aidez-nous à enrichir JeuxMangas en ajoutant une description à ce jeu! Vidéo Quoi de mieux qu'une vidéo pour faire découvrir un jeu? Aidez nous en ajoutant une vidéo youtube à ce jeu! Informations sur la rom Ce fichier rom est extrait et est conforme au RomSet No-Intro NDS. Il s'agit de la version Europe et les langues suivantes sont disponibles dans le jeu Français,Anglais,Espagnol,Italien,Allemand Emulateurs recommandés Pour jouer à la ROM NDS Phoenix Wright Ace Attorney - Justice for All Europe DS, nous vous conseillons l'émulateur DeSmuME [Nintendo DS] Pour Windows RétroArch [Multi Plateformes] Pour Windows, Android DraStic DS Emulator [Nintendo DS] Pour Android MelonDS [Nintendo DS] Pour Windows Dans la même licence No-Intro Phoenix Wright Ace Attorney - Trials and Tribulations Europe DS No-Intro Gyakuten Saiban Jiten Japan DS No-Intro Phoenix Wright Ace Attorney Europe DS No-Intro Apollo Justice Ace Attorney Europe DS Jeu Traduit Ace Attorney Investigations 2 Gyakuten Kenji 2 English Patched DS Jeu Traduit Ace Attorney Investigations Miles Edgeworth FR Traduit en Français DS .